POV-Ray : Newsgroups : povray.programming : A beginner's first question! : Re: A beginner's first question! Server Time
28 Jul 2024 14:30:24 EDT (-0400)
  Re: A beginner's first question!  
From: Peter J  Holzer
Date: 10 Jun 2000 16:14:44
Message: <slrn8k4q61.tns.hjp-usenet@teal.h.hjp.at>
On Sat, 10 Jun 2000 00:14:42 -0700, ErI wrote:
>First off I'd like to say hello to everybody.  Now for the questions....
>
>1.  Is POV-Raytracer like C++ and Visual Basic in regards to it having it's
>"own" programming language?

Yes.

>2.  If so how can I learn to "program" POV?
>     ( I can't find any literature on the language itself)

The manual should be included with the program. If it isn't, or if you
prefer PDF, you can get it from
http://www.povray.org/ftp/pub/povray/Official/Docs/


>  I created a wireframe object using sPatch and previewed it with sPatch's
>OpenGL preview renderer.  It looked great!  Then I exported it into .pov!  I
>then rendered it with POV and it looked horrible.  The OpenGL render was
>smooth and was appealing to the eye, but in POV it looked like it was
>rendered in 2 bit!!!  really blocky like I had a cheap video card. 

Apart from aliasing, which somebody already mentioned, another problem
could be that sPatch exports the object probably as a mass of triangles.
If the triangles are too large, or if they are not "smooth", you will
see the individual triangles in the pov render. You can probably control
the size of the triangles in sPatch.

	hp

-- 
   _  | Peter J. Holzer    | Nicht an Tueren mangelt es,
|_|_) | Sysadmin WSR       | sondern an der Einrichtung (aka Content).
| |   | hjp### [at] wsracat      |    -- Ale### [at] univieacat
__/   | http://www.hjp.at/ |       zum Thema Portale in at.linux


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