POV-Ray : Newsgroups : povray.newusers : Clipped_by with blobs and cylinders, what am I doing wrong? : Re: Clipped_by with blobs and cylinders, what am I doing wrong? Server Time
28 Nov 2024 17:35:52 EST (-0500)
  Re: Clipped_by with blobs and cylinders, what am I doing wrong?  
From: Steve
Date: 9 May 2000 18:47:37
Message: <slrn8hh4tc.dav.sjlen@zero-pps.localdomain>
On Tue, 09 May 2000 20:40:30 +0300, Margus Ramst wrote:
>Steve wrote:
>> 
>> Hi Povers
>> 
>> I've got a blob of cylinders (textured), and when I clip either in a seperate
>> object or inside the blob I get what I'd expect to get if the blob were
>> hollow which it isn't, I also get this on a seperate object that's unioned
>> with the blob eg:
>> 
>
>I don't see a problem here, it works just as I would expect it to.
>Making an object 'hollow' has no effect on clipping or CSG, only fog and media.
>Clipping always leaves a hole in the object, if that's what you mean. If you
>want a surface along the cut, you need to use CSG (intersection or difference) -
>just as in the older versions.
>

So then I get a black object. So basically I have to texture the object that I'm
taking away from my original construction. 

It'd make life a lot easier if the object being differenced didn't lose it's 
texture, It'd make floors a lot easier, the floor in my current scene was
going to be fairly straight forward, but now that I've discovered this feature
it makes it a lot more complicated. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 11:11pm  up 13 days,  1:12,  4 users,  load average: 1.09, 1.04, 1.00


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.