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On Thu, 02 Mar 2000 15:53:54 -0500, Greg M. Johnson wrote:
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>Could someone help me tweak this code to get real caustics?
>
All the same up to this point, just add the caustics statement as
here. You're using photons aswell, is that what you mean?
Just noticed the photons. But this should add ordinary caustics.
You've got ignore_photons in there, so the object will ignore the
photons and there fore not get any caustics from the photons either.
hope it's of some help.
interior{
ior 1.5 caustics 0.8
> }
> pigment{rgbft <1,.9,.9,1,1>}
> finish{ambient 0.2 reflection 0.15
> blinn 1 facets .2 }
> photons {
> target
> refraction on
> reflection on
> ignore_photons
> }
> rotate <0,0,0>
> hollow
> }
>
>plane{y,-6
> //normal {bumps scale 0.01}
> pigment{
> function {noise3d(x,y,z)}
> color_map {
> [ 0.0 color rgb <0,0,1>]
> [0.68 color rgb <0,0,1> ]
> [ 0.72 color rgb <0,1,.1>]
> [ 0.28 color rgb <0,1,.1>]
> }
> }
> }
>
>
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
11:53pm up 5 min, 4 users, load average: 1.15, 0.83, 0.38
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