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The lighting is a bit too intense in this image compared
to the first one. That looks like it is 3DS that's
been set alight.
I see what you mean about the smoke, only thing I could
suggest is that if you've got any ambient or diffuse in
that wall texture try turning it off or turning it down,
as it seems to be the wall shining through the smoke,
but I could be completely wrong here.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
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