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On Thu, 17 Feb 2000 05:49:23 -0500, Chris Huff wrote:
>One solution would be to trace one ray, if it hits an object, check that
>object for a flag that tells whether or not to supersample it, and fire
>additional samples based on that information. This would be done at each
>level. It should work correctly with transparency and media, although it
>should probably be turned off when "global" anti-aliasing is turned on.
Another solution (at least for method 1 antialiasing) would be to use the
differential tracing method I've mentioned far too many times before. I
think I may sit down sometime in the next couple of weeks and see how hard
it is to implement that.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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