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On Wed, 09 Feb 2000 19:43:19 -0800, SamuelT. wrote:
>It does repeat.
>
>Ron, your' guesses were excellent! You had the basic idea down, but not
>the procedure. I like your first try at it best, although it does have a
>diagonal tendancy, and I could not remove it. Best thing about yours is
>that it doesn't repeat. I didn't know metric did that to crackle.
One thing that might remove some of it would be to use my later unit-square
patterns (Pig3, Pig3 rotate 90*y) since they don't have the left/bottom bias
of the tiles I used in the first example. None of my attempts repeat, btw.
I have to be honest: crackle solid metric 1 has some problems. It doesn't
seem to do very well for a certain range of numbers, but I haven't stopped
to determine what that range is. That's why the translate 20.
Finally, I leave you all with yet another maze pattern, of sorts. This is
an adaptation of an idea I first saw on the Commodore VIC 20 years and years
ago, and is the basic idea behind my second and third tries at the maze code:
#declare S=seed(12346);#declare Y=0;#while(Y<20)#declare X=0;#while(X<50)
#if (rand(S)<.5)#debug"/"#else#debug"\\"#end#declare X=X+1;#end#debug"\n"
#declare Y=Y+1;#end
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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