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On Mon, 31 Jan 2000 06:32:51 -0800, Ken wrote:
>
>
>Ron Parker wrote:
>>
>> On Sun, 30 Jan 2000 14:51:37 -0500, Abe wrote:
>> >(The whole gradient had to be shifted to
>> >avoid the mirroring about 0.)
>>
>> This is a common solution, but I've found one that I think works
>> better:
>>
>> pigment {gradient x warp{repeat x}}
>
>Better, when the same result can be achieved either way ?
Except that the offsetting solution can have bad effects if you have a
bozo or other noise-based pigment in the mix, and sometimes just moving
the problem area isn't good enough.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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