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On Tue, 16 Nov 1999 07:14:38 -0500, Chris Huff wrote:
>Could you explain what anisotropics, blinn shading, and subsurface
>scattering are? I have no idea what they do, I never even heard of
>them.(except anisotropics, I have heard of those. I don't know what they
>do, though.) :-)
An anisotropic shader would have different effects depending on not just
the local "elevation" of the incident ray, as is usual, but also the local
"azimuth." Think of one of those Christmas ornaments that's wrapped with
fine fiber and thus has a ring-shaped highlight. I'm thinking such a thing
would require UV mapping as a prerequisite.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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