POV-Ray : Newsgroups : povray.programming : Inverse Kinematics, etc.... : Re: Inverse Kinematics, etc.... Server Time
29 Jul 2024 00:32:36 EDT (-0400)
  Re: Inverse Kinematics, etc....  
From: Lodewijk Voge
Date: 8 Mar 1999 18:33:58
Message: <slrn7e8noj.a7r.lodewijk@reddwarf.xs4all.nl>
Anders Haglund <95a### [at] ostrabouddevallase> wrote:

  >>        http://freespace.virgin.net/hugo.elias/
  > Yeah, the page is pretty cool, but I only think so because I'm a coder.
  > Not much of the things there can be done in povray, most of it are for
  > real-time applications.

?.. that should make it easier to implement, not somehow impossible or
inappropriate, as you suggest. just crank out the data to a bunch of .pov's,
one for each frame.

  > The pages about cloth and that stuff is not about the actual texture.

no, why would you want it to be? the texture of a cloth is wholly
uninteresting, it's the shape that's the interesting bit. after that you can
slap on any texture you want.

  > it's more about how cloth and other soft objects folds and moves.

yes. implement it and have it put out meshes of smooth triangles.

I've implemented it, but I never got it stable, and it just seemed to
hackish to put too much time in tweaking it. too much magic values left and
right. I have finished some flag animations, but they all look rubbery and
the numerical instability always botches things up in the end (ironically
always when the flag is just settling).

the method as described in the siggraph98 paper "Large Steps in Cloth
Simulation" by Baraff and Witkin (it's online someplace if you're interested,
altavista for it), which claims to solve exactly the problems the above
method has, seems much less of a hack, but I haven't gotten around to
implementing that, and it's not in as easily digestable chunks as the page
mentioned above is.

the point being that such things can very well be used in conjuction with
povray. just output .pov's and let the program work.

now I just need to find out how to render a volume density field with povray.


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