Disnel <Dis### [at] linux itam cas cz> wrote:
>> I've recently started playing with BMRT and now I wonder, is there any
>> technical reason (as opposed to things like lack of time or manpower)
>> why the texturing in povray uses hardcoded procedures instead of
>> something like the RenderMan shaders?
> I think, that hardcoded procedures are faster.
faster than interpreted RenderMan shaders like BMRT uses, yes. not
significantly faster than shaders (in whatever language would be most
convenient) compiled to dynamically linkable objects that the povray
executable would link in on demand.
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