POV-Ray : Newsgroups : povray.newusers : Repeated objects and Memory : Re: Repeated objects and Memory Server Time
5 Sep 2024 00:18:25 EDT (-0400)
  Re: Repeated objects and Memory  
From:
Date: 28 Mar 2002 13:39:12
Message: <slo6au4sgfeaem9t3ii7eo8afn7q949maf@4ax.com>
On Thu, 28 Mar 2002 13:28:50 -0500, "Chris Becker" <cmb### [at] ritedu> wrote:
> This is why I ask, while looking for a tree macro I came upon this page:
> http://www.netaxs.com/~ptdawson/ptdtree3.htm
> which has a picture with a thousand trees and says that it only takes up the
> same amount of memory as one tree. Is this because they're made up of
> triangles and not other objects?

Yes, but I suppose author of this page/macro was inaccurate. Next mesh instance
reuires at least memory for transformation and pointer to original mesh
structure.

ABX


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