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On Fri, 31 Oct 2003 04:02:28 -0500, Tim Cook <z99### [at] bellsouthnet> wrote:
>Only problem with glyph splines is they're meshes, not primatives,
>so they take up loads of memory if you make them too complex and
>copy them.
Good thing to point out. But with a bit of practice Quad and cubic look very
good. What are you doing up at this time?
Regards
Stephen
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