POV-Ray : Newsgroups : povray.binaries.images : Isosurface self shadow? : Re: Isosurface self shadow? Server Time
9 Aug 2024 03:21:51 EDT (-0400)
  Re: Isosurface self shadow?  
From: Mike Williams
Date: 10 Mar 2005 05:03:27
Message: <s20ISAAftBMCFwlY@econym.demon.co.uk>
Wasn't it Mienai who wrote:
>So I've created an isosurface object, unfortunately where it curves down
>(from light to dark) the transition shadow gets real jagged.  I found that
>if I decrease the accuracy to .00001 it gets rid of it, unfortunately my
>object now takes FOREVER.  Is there another way around this?

I think you'll have to tell us the formula that you're using for the
isosurface. I guess it's not a conventional f_sphere() or {x*x + y*y +
z*z - R*R} because they don't do that, and they render quickly with
.00001 accuracy.



-- 
Mike Williams
Gentleman of Leisure


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