Wasn't it Mienai who wrote:
>So I've created an isosurface object, unfortunately where it curves down
>(from light to dark) the transition shadow gets real jagged. I found that
>if I decrease the accuracy to .00001 it gets rid of it, unfortunately my
>object now takes FOREVER. Is there another way around this?
I think you'll have to tell us the formula that you're using for the
isosurface. I guess it's not a conventional f_sphere() or {x*x + y*y +
z*z - R*R} because they don't do that, and they render quickly with
.00001 accuracy.
--
Mike Williams
Gentleman of Leisure
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