POV-Ray : Newsgroups : povray.general : What causes these odd artifacts? : Re: What causes these odd artifacts? Server Time
4 Nov 2024 13:02:39 EST (-0500)
  Re: What causes these odd artifacts?  
From: Christoph Hormann
Date: 10 Dec 2003 12:42:03
Message: <rd2ka1-fab.ln1@triton.imagico.de>
Rafal 'Raf256' Maj wrote:
> [...]
> 
> Why? I think that this object implementation is broken:
> 1) it renders terrible slow (about 10-20 times slower then i.e. torus) 
> especialy when pov must calculate intersections with it
> 2) it very often had problems/artifacts like mentioned above
> 3) both things get worse when using supperellipsoid in CSG

Please don't pretend there is a bug if you don't have serious arguments. 
    Something isn't broken just because it does not work as you expect 
it. The three points you listed are completely natural if you know how 
superellipsoids work.  If you don't like them - don't use them (and as 
you can read up in the newsgroup archives there are good reasons for 
using an isosurface version instead.

Christoph

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