Rafal 'Raf256' Maj wrote:
> [...]
>
> Why? I think that this object implementation is broken:
> 1) it renders terrible slow (about 10-20 times slower then i.e. torus)
> especialy when pov must calculate intersections with it
> 2) it very often had problems/artifacts like mentioned above
> 3) both things get worse when using supperellipsoid in CSG
Please don't pretend there is a bug if you don't have serious arguments.
Something isn't broken just because it does not work as you expect
it. The three points you listed are completely natural if you know how
superellipsoids work. If you don't like them - don't use them (and as
you can read up in the newsgroup archives there are good reasons for
using an isosurface version instead.
Christoph
--
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Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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