|
|
On Tue, 26 Oct 1999 00:13:20 -0400, "Nathan Kopp" <Nat### [at] Koppcom> wrote:
>This does appear to be a bug. One work-around for it is to put your smooth
>triangles in a mesh object. I just tested it, and the mesh object does not
>contain this bug (further proof that this is a bug). I hope to incorporate
>your bugfix into UVPov. Thanks for finding this one.
Much obliged for checking this out, Nathan. Now posted to the bugreports
group.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
Post a reply to this message
|
|