Wasn't it Mike Williams who wrote:
>>> Isosurface *disappears* at high resolution (fwd)
>>> http://news.povray.org/3bb0b351@news.povray.org
>>
>>Cannot duplicate.
>
>I can duplicate this (although the quick version that I wrote now runs
>to completion). The point at which the quick version collapsed into
>blankness has varied from beta to beta, and now manages to go all the
>way through. The original scene file posted by Warp still fails when
>rendered with the specified size and antialliassing.
>
>The question is whether this is a bug, or whether isosurfaces that use
>crackle can legitimately be expected to disappear.
On further investigation, my short version does still collapse under
beta 10. I'd somehow managed to save the scene file with the magic
"three blank lines" missing. As noted (and confirmed) in the original
thread removing the three blank lines causes the scene to render
correctly.
--
Mike Williams
Gentleman of Leisure
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