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On Tue, 30 Dec 2003 16:00:40 -0600, "Hughes, B." <omn### [at] charternet> wrote:
> Just
>remember that light scattering in the air might be from particles floating
>at the ceiling, or descended to the floor, at some intermediate level, or
>turbulated around too. :-)
Arrg! Every time I sit in the theatre I want to do the smoke/dry ice effect.
>Not sure why you aren't seeing one, except maybe from light fading or media
>attenuation causing dimming too much before reaching the floor. Or if the
>floor finish has a low diffuse value too.
The floor finish is the BoisJaune wood texture in a brick pattern and I'm not
using attenuated by media. I'll post a render I'm doing just now, later.
>I'll post an example image at p.b.i. showing isotropic scattering media
>having a few different values. It never is easy to fine-tune media together
>with the lights, backgrounds, and objects. Probably because there can be
>more to the visual perception than a texture alone has, at the risk of being
>somewhat philosophical about it. ;-)
Thanks for the post, again, I'll experiment tomorrow. As for visual perception
it is funny what you think you see. I am sure that when the eye sees an object
the brain remembers it and when it looks at another object, in RL the brain puts
together a composite picture. Like rendering different parts of the view with
their own optimum settings
Regards
Stephen
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