ron### [at] povrayorg (Ron Parker) writes:
>
> Ideally, we wouldn't need special code for blurred reflections or for
> blurred transmission. What I'd like to do is implement ray differential
> tracing (http://www-graphics.stanford.edu/papers/trd/) and make it possible
> to set a flag on _any_ texture that causes it to automatically average
> a specified number of samples for ray footprints over a specified size.
Cool. I came across this paper last week and thought that it would be
a nice feature for POV-Ray. However, I've decided that I have not enough
time and that I am still not experienced enough with the source code.
If you're the one who tries to include it, it will probably be a success. :-)
Thomas
--
http://thomas.willhalm.de/ (includes pgp key)
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