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"Jan Danielsson" <Jan### [at] falunmailteliacom> writes:
> Hello!
>
> Yesterday I got an idea I wanted to try in povray. A glass bowl containing
> some blue liquid.
>
> I made the bowl easily:
>
> difference {
> sphere <0, 0, 0>, 1
> sphere <0, 0, 0>, 0.98
> ...and a plane to cut the top off...
> texture { T_Glass3 }
> }
>
> and then I made the 'liquid' in a similar way (one sphere with radius 0.98
> and cut the top off with a plane).
>
> However.. When looking at this 'bowl' I see the grayish color I set the bowl
> to have, but eventhough it is transparent, I cannot see the 'blue liquid
> object' through it.
>
> It I remark the 'bowl' and only render the 'liquid' object, it looks great.
>
> When I look at the object from 'above' it looks as it should.
IMO this is not the 'coincing surfaces problem' (but you should avoid them
anyway). I suppose you have to change the max_trace_level. See section 7.8.6
of the docs. The default value is five and therefore too small: four
intersections with the glass object and two more with the liquid.
I hope this helps
ThW
--
Tho### [at] uni-konstanzde
http://www.informatik.uni-konstanz.de/~willhalm/
Tschieses lavs ju
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