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Martin Magnusson <Mar### [at] studentuuse> writes:
>
> > In particular, the reflections
> > of the fur aren't calculated at all.
>
> I don't think I understand what you mean. Reflective fur?
(Please excuse my bad English)
In the current picture, the lighting model isn't correct. Consider a
point P on the surface of a hair. The normal vector of the hair at P
is _not_ used to determine the amount of light that travels from a light
source to the eye. At the moment, only the directions from P to the light
source and from P to the eye are used.
Furthermore, I would like to vary the colour of the fur.
Simply speaking, I want to apply a texture to a media.
Thomas
--
http://www.fmi.uni-konstanz.de/~willhalm
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