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Among other things, Carlo C. saw fit to write:
> Simple but beautiful, and I prefer the second.
The second has some "problems" that are mitigated with the focal blur and
reflective surface. Other artifacts disappear when the precision is
increased, not these (I tried up to 20000), I wonder if they are "features"
of this object.
camera
{
location < 0.0 , 0.0 , -2.8 >
look_at < 0.0 , 0.0 , 0.0 >
up < 0.0 , 1.0 , 0.0 >
right < 1.0 , 0.0 , 0.0 >
}
light_source {
< -20.0 , 20.0 , -20.0 >
color rgb < 1.0 , 1.0 , 1.0 >
}
#declare Background = < 0.1812 , 0.1317 , 0.0120 > ;
#declare Point = < 0.2642 , 0.2837 , 0.3712 , -0.0788 > * 2 ;
#declare Vector = < -0.6886 , -0.6925 , 0.1043 , 0.9352 > ;
#declare Distance = 0.0130 ;
#declare Rotation = < 59.71 , 148.16 , 297.20 > ;
background {
color rgb 1
}
julia_fractal {
Point
quaternion
sqr
max_iteration 7
precision 200
slice Vector, Distance
texture {
pigment { color rgb 1 }
}
scale 0.85
rotate Rotation
}
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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