POV-Ray : Newsgroups : povray.beta-test : [Bug] Output of too many evaluations cause strange behavior : Re: Sidenote: Too many nested objects (Re: [Bug] Output of too many evaluations cause strange behavior) Server Time
31 Jul 2024 00:34:08 EDT (-0400)
  Re: Sidenote: Too many nested objects (Re: [Bug] Output of too many evaluations cause strange behavior)  
From: Mike Williams
Date: 1 Dec 2001 06:03:15
Message: <qQfd7CA8WLC8EwsW@econym.demon.co.uk>
Wasn't it Marc-Hendrik Bremer who wrote:
>BTW: If I remove the camera-statement from the posted scene, I get (after
>parsing): "Rendering error: Too many nested objects." That  not correct, is
>it?
>
>Marc-Hendrik
>
>Marc-Hendrik Bremer schrieb in Nachricht <3bc215b3@news.povray.org>...
>
>>PII450, Win 98, 128 MB, Pov 3.5-beta-5
>>
>>Testscene:
>>union{
>>   #declare Reihen=0;
>>   #while (Reihen<150)
>>
>>         isosurface
>>
>>              function { abs(x)
>>                  }
>>
>>              max_gradient 4
>>              evaluate 1,10,0.99
>>
>>              accuracy 0.01
>>              contained_by{box {<-0.15,-0.2,-0.2>,<0.15,0.2,0.20>}}
>>
>>
>>              texture{pigment{rgb 0.1}}
>>         }
>>      #declare Reihen=Reihen+1;
>>   #end
>>}

In beta 8, with PNG output, this now fails with the message:

Possible Rendering Error: libpng: No IDATs written into file
Rendering Error: Cannot write PNG file

Other output formats still give "Too many nested objects".

-- 
Mike Williams
Gentleman of Leisure


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