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On Thu, 06 Dec 2001 11:21:47 GMT, ken### [at] uniplan it (Angelo 'kENpEX' Pesce) wrote:
> Mhmm... I think that the raytracer should support those surfaces
> directly as it's hard for a modeller to do accurate tessellation.
It could be hard. IMO modellers differ in implementation of patched surfaces,
nurbs, splines etc.
> I know if I have only one big nurbs model and an infinite plane, i can
> use max tessellation and go with this... But if I have a complete,
> complex scene, with many nurbs characters and a complex background, I
> don't want to alter manually the tessellation parameters for every
> object if it's far away or near the camera...
With POV you are doing everything manually :-)
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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