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On Fri, 12 Jul 2002 10:12:32 -0400, "TinCanMan" <Tin### [at] hotmailcom>
wrote:
> This is a bit difficult to explain but: I want to be able to translate an
> object according to the turbulence value at its location. Let's say we have
> a plane with a checker pattern on it and we place a little ball at the
> origin. If we apply turbulence to the checker pattern, the point that was
> originally at <0,0,0> is now somewhere else defined by the turbulence
> parameters. I would like to be able to move the sphere to this new
> location, something along the lines of:
Can you use user defined functions to recreate turbulence behaviour ?
If yes, that's could be solution (using some noise functions additionaly).
ABX
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