POV-Ray : Newsgroups : povray.windows : povdos needed Server Time
20 Apr 2024 06:32:08 EDT (-0400)
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From: Tim H
Subject: Re: povdos needed
Date: 8 Nov 2015 13:05:41
Message: <563f8ef5$1@news.povray.org>
Before someone beats me to it, I may be remembering running the DOS 
executable in a Windows command prompt, maybe not a Windows console 
program.  Still would the console code from then be any way relevant? 
Is it still available?

On 11/8/2015 11:00 AM, Tim H wrote:
> There was at one point a command line windows povray.  I believe it was
> official, seem to recall downloading it from the official site. Probably
> the relevant Windows console code was long ago removed?
>
> On 11/8/2015 7:11 AM, Rocco wrote:
>> Hi!
>>
>> After some searching, I think I'm on the right path to compile a
>> console version
>> of POVRay for Windows using MinGW64. I have all dependencies compiled
>> without
>> problem, the problem now is to make changes to use Windows console
>> because the
>> source code is configured in the Unix philosophy, using Unix functions
>> for
>> console, so unavailable for Windows.
>>
>> As I have no time to investigate on this right now, I share here my
>> experience
>> so far, maybe it will be useful...
>>
>> Tools and compilers needed
>> ==========================
>>   * MinGW64 from http://mingw-w64.yaxm.org/doku.php
>>
>>   * pkg-config from
>>
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.23-3_win32.zip
>>
>>    glib :
>> http://ftp.gnome.org/pub/gnome/binaries/win32/glib/2.28/glib_2.28.1-1_win32.zip
>>
>>
>>   * MSYS Extensions from
>> http://sourceforge.net/projects/mingw/files/MSYS/Extension/
>>    crypt : libcrypt-1.1_1-3-msys-1.0.13-dll-0.tar.lzma
>>    crypt : crypt-1.1_1-3-msys-1.0.13-bin.tar.lzma
>>    m4 : m4-1.4.16-2-msys-1.0.17-bin.tar.lzma
>>    perl : perl-5.8.8-1-msys-1.0.17-bin.tar.lzma
>>
>>   * MSYS Dev from
>> http://sourceforge.net/projects/mingw/files/MSYS/msysdev/
>>    autoconf : autoconf-2.68-1-msys-1.0.17-bin.tar.lzma
>>    automake : automake-1.11.1-1-msys-1.0.13-bin.tar.lzma
>>
>>   * MSYS Base from http://sourceforge.net/projects/mingw/files/MSYS/Base/
>>    bash : bash-3.1.23-1-msys-1.0.18-bin.tar.xz
>>    coreutils : coreutils-5.97-3-msys-1.0.13-bin.tar.lzma
>>    coreutils : coreutils-5.97-3-msys-1.0.13-ext.tar.lzma
>>    findutils : findutils-4.4.2-2-msys-1.0.13-bin.tar.lzma
>>    gawk : gawk-3.1.7-2-msys-1.0.13-bin.tar.lzma
>>    grep : grep-2.5.4-2-msys-1.0.13-bin.tar.lzma
>>    libiconv : libiconv-1.14-1-msys-1.0.17-dll-2.tar.lzma
>>    gettext : libintl-0.18.1.1-1-msys-1.0.17-dll-8.tar.lzma
>>    regex : libregex-1.20090805-2-msys-1.0.13-dll-1.tar.lzma
>>    termcap : libtermcap-0.20050421_1-2-msys-1.0.13-dll-0.tar.lzma
>>    make : make-3.81-3-msys-1.0.13-bin.tar.lzma
>>    msys-core : msysCORE-1.0.18-1-msys-1.0.18-bin.tar.lzma
>>    msys-core : msysCORE-1.0.18-1-msys-1.0.18-ext.tar.lzma
>>    sed : sed-4.2.1-2-msys-1.0.13-bin.tar.lzma
>>    termcap : termcap-0.20050421_1-2-msys-1.0.13-bin.tar.lzma
>>
>>   * Microsoft assembler 64 bit MASM (ML64.exe is part of Windows SDK, DDK
>>    or Visual Studio, I found it in my Visual Studio Express 2013 in
>>    C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64
>>
>>   * CMake from http://www.cmake.org/
>>
>> Dependencies
>> ============
>>   Needed
>>   ======
>>   boost  http://www.boost.org
>>   zlib  http://www.zlib.net/
>>   jpeg  http://www.ijg.org/files/
>>   png  http://www.libpng.org/pub/png/libpng.html
>>   tiff  http://www.remotesensing.org/libtiff/
>>
>>   Optional
>>   ========
>>   openexr  http://www.openexr.com/
>>   sdl 1.2  http://www.libsdl.org
>>
>> Prepare a build environment
>> ===========================
>> When I build with MinGW, I always have this directory
>> layout :
>>
>> - The MinGW environment is installed in C:\MinGW.
>> - The CMake binaries are extracted in C:\MinGW\CMake
>> - The MSYS binaries (all MSYS-related stuff above) are
>>    extracted in C:\MinGW\MSYS
>>   => In MSYS, this directory is mapped as /
>> - pkg-config and its DLLs can be placed in C:\MinGW\MSYS
>>    (also copy msys-intl-8.dll to intl.dll in C:\MinGW\MSYS\bin
>>
>> Run the postinstall\pi.bat script to initialize the environment
>> and set some directories (follow the instructions).
>>
>> After first launch of MSYS, a directory is available : /home/<user>/
>> The source code packages go to /home/user/source
>> The build directory (with binaries and libs) is /build
>>
>> So, excluding other files, this is how the directory structure looks
>> like :
>> C:\MinGW
>>    cmake
>>    mingw64
>>    msys
>>      build
>>      home
>>        <user>
>>          source
>>
>> After installation, I create a .bat file to set environment variables
>> needed
>> (for example, to use CMake). This file is buildenv.bat and I place it in
>> /home/<user/. When using MSYS, I simply start the MSYS.bat in
>> C:\MinGW\msys.
>>
>> All the configure scripts have the prefix /build when using MSYS. When
>> building
>> with other tools (for example CMake), I map a drive letter (Z) to the
>> /build
>> folder.
>>
>> Build environment (buildenv.bat) file
>> =====================================
>> @ECHO OFF
>> COLOR 1F
>> TITLE Build environment
>> ECHO Build environment
>> ECHO =================
>>
>> SET PATH=C:\MinGW\msys\build\bin;%PATH%
>> SET PATH=C:\MinGW\msys\build\lib;%PATH%
>>
>> SET PATH=C:\MinGW\mingw64\bin;%PATH%
>> SET PATH=C:\MinGW\cmake\bin;%PATH%
>> SET PATH=C:\Program Files (x86)\Microsoft Visual Studio
>> 12.0\VC\bin\x86_amd64
>>
>> SUBST Z: C:\MinGW\msys\build
>>
>> CD C:\MinGW\msys\home
>> CMD
>>
>> Install tools
>> =============
>> MinGW64
>>   Download from : http://mingw-w64.yaxm.org/doku.php
>>   mingw-w64-install.exe
>>
>>   => C:\MinGW
>>
>> MSYS build environment
>>   Download from : http://sourceforge.net/projects/mingw/files/MSYS/Base/
>>   => C:\MinGW\MSYS
>>
>> CMake : http://www.cmake.org/
>>   => C:\MinGW\CMake
>>
>> MASM 64 (or compatible assembler) : ml64.exe is included with Windows
>> SDK,
>> DDK or Visual Studio.
>>
>> Directories
>> %source% = C:\MinGW\MSYS\home\<user>\source
>> %build% = C:\MinGW\MSYS\build
>> %mingw% = C:\MinGW
>> %prefix% = /build (MSYS), Z:\ (CMake)
>>
>> Set build virtual drive : subst z: %prefix%
>>
>> Build environment
>>   set path=%mingw%\mingw64\bin;%path%
>>   set path=%mingw%\cmake\bin;%path%
>>   set path=%mingw%\swig;%path%
>>
>> Compilation
>> ===========
>> Please follow the order of dependencies.
>>
>> ZLib (CMake)
>> ============
>> cmake -G "MinGW Makefiles" -DCMAKE_INSTALL_PREFIX=%prefix%
>> mingw32-make
>> mingw32-make install
>>
>> ZLib (MSYS)
>> ===========
>> mingw32-make -fwin32/makefile.gcc SHAREDLIB=libz.dll
>> mkdir -p %prefix%/bin
>> mkdir -p %prefix%/include
>> mkdir -p %prefix%/lib
>>
>> cp libz.dll %prefix%/bin
>> cp zlib.h %prefix%include
>> cp lib.dll.a %prefix%/lib
>>
>> JPEG (MSYS)
>> ===========
>> ../configure --prefix=%prefix%
>> make
>> make install
>>
>> PNG (CMake)
>> ==========
>> cmake -G "MinGW Makefiles"
>>   -DZLIB_ROOT=%prefix%\lib
>>   -DPNG_TESTS=OFF
>>   -DCMAKE_INSTALL_PREFIX=%prefix%
>> mingw32-make
>> mingw32-make install
>>
>> TIFF (MSYS)
>> ===========
>> ../configure --prefix=%prefix%
>>   --with-zlib-include-dir=%prefix%/include
>>   --with-zlib-lib-dir=%prefix%/lib
>>   --with-jpeg-include-dir=%prefix%/include
>>   --with-jpeg-lib-dir=%prefix%/lib
>> make
>> make install
>>
>> Boost
>> =====
>> Open buildenv.bat and cd to boost dir
>> booststrap.bat gcc --prefix=Z:\
>> b2 toolset=gcc release
>> b2 toolset=gcc --prefix=Z:\ --variant=release --layout=tagged install
>>
>> OpenEXR (CMake)
>> ===============
>>
>> // Build IlmBase
>> cmake -G "MinGW Makefiles"
>>   -DCMAKE_INSTALL_PREFIX=%prefix%
>>   -DNAMESPACE_VERSIONING=OFF
>> mingw32-make
>> mingw32-make install
>>
>> // Build OpenEXR
>> Needs a modification, see https://github.com/openexr/openexr/issues/95
>>
>> Edit IlmImf/ImfSystemSpecific.h, line 57 replace #ifdef __GNUC__ with
>> #if defined(__GNUC__) && !defined(__MINGW32__)
>>
>> set path=%prefix\bin;%path%
>> set path=%prefix%\lib;%path%
>>
>> cmake -G "MinGW Makefiles"
>>   -DZLIB_ROOT="%prefix%"
>>   -DILMBASE_PACKAGE_PREFIX="%prefix%"
>>   -DCMAKE_INSTALL_PREFIX="%prefix%"
>>   -DCMAKE_CXX_FLAGS="-fpermissive"
>>   -DNAMESPACE_VERSIONING=OFF
>>
>> mingw32-make
>> mingw32-make install
>>
>> !!! OpenEXR.pc was not created, I had to create it manually in
>> /build/lib/pkgconfig
>>
>> Content of OpenEXR.pc :
>>
>> prefix=/build
>> exec_prefix=/build
>> libdir=/build/lib
>> includedir=/build/include
>> OpenEXR_includedir=@includedir@/OpenEXR
>>
>> Name: OpenEXR
>> Description: OpenEXR image library
>> Version: 2.2.0
>>
>> Libs: -L${libdir} -lIlmImf
>> Cflags: -I${OpenEXR_includedir}
>> Requires: IlmBase
>> Libs.private: -lz
>>
>>
>> SDL (MSYS)
>> ==========
>> ../configure --prefix=/build
>> make
>> make install
>>
>> POV-Ray (MSYS)
>> ==============
>> // Patches
>> vfesession.h, vfeplatform.h
>>   #define uint unsigned int
>>
>>
>> In source folder cd unix
>> ../prebuild.sh
>> cd ..
>> export LD_LIBRARY_PATH=%prefix%/lib
>> export LD_FLAGS=%prefix%/lib
>> export C_INCLUDE_PATH=%prefix%/include
>> export CPLUS_INCLUDE_PATH=%prefix%/include
>> export PATH=%prefix%/bin:$PATH
>> export PKG_CONFIG_PATH=%prefix%/lib/pkgconfig
>> ../configure COMPILED_BY="your name <e-mail>" LIBS="-L/build/lib
>> -lboost_system-mt" --prefix=/build
>> make
>> make install
>>
>>
>>
>>
>>
>


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From: Alain
Subject: Re: povdos needed
Date: 8 Nov 2015 15:44:19
Message: <563fb423$1@news.povray.org>

> Before someone beats me to it, I may be remembering running the DOS
> executable in a Windows command prompt, maybe not a Windows console
> program.  Still would the console code from then be any way relevant? Is
> it still available?
>

After it was discovered that someone made a comercial graphic product 
that used POV-Ray from the command line, WITHOUT giving proper credit 
and without asking, that possibility was totaly removed.

Good news: It's on the To-Do list for future versions.


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From: clipka
Subject: Re: povdos needed
Date: 8 Nov 2015 15:57:40
Message: <563fb744$1@news.povray.org>
Am 08.11.2015 um 19:05 schrieb Tim H:
> Before someone beats me to it, I may be remembering running the DOS
> executable in a Windows command prompt, maybe not a Windows console
> program.  Still would the console code from then be any way relevant? Is
> it still available?

There is still exists a bit of dedicated Windows Console code, and even
a "Console" project in the Visual Studio solution; it's normally
deactivated, and it hasn't seen much maintenance, but I had given it
some resuscitation once during the 3.7 beta phase, so I guess it should
be comparatively easy to bring it back to full life. Some CPR
accompanied by liberal application of Epinephrine, and it should be as
good as new.


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From: Dick Balaska
Subject: Re: povdos needed
Date: 11 Nov 2015 10:40:54
Message: <MPG.30ad2b81c7f9db14989683@news.povray.org>
In article <web.563f581a405ef3d9a6fce6540@news.povray.org>, 
nomail@nomail says...
> 
> Hi!
> 
> After some searching, I think I'm on the right path to compile a console version
> of POVRay for Windows using MinGW64. I have all dependencies compiled without
> problem, the problem now is to make changes to use Windows console because the
> source code is configured in the Unix philosophy, using Unix functions for
> console, so unavailable for Windows.
> 
> As I have no time to investigate on this right now, I share here my experience
> so far, maybe it will be useful...

I think building under MinGW64 using the Unix front end is The Right Way 
to go.  You pick up all the switch parsing; common code base. Way back, 
I built my posdos3.1 that way.  Plus, we avoid this crap where the M$ 
version only builds with a compiler no longer available.
As long as there's no Windows Loop needed, this is better.

Do you have povray built like this with the unix front end?


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From: Rocco
Subject: Re: povdos needed
Date: 11 Nov 2015 13:40:01
Message: <web.56438ac3405ef3d9129a026e0@news.povray.org>
> Do you have povray built like this with the unix front end?

No, the console functions POVRay uses are specific to Unix, there is some work
to do to remove all the unix-oriented functions. Maybe with Cygwin the result is
better but now I don't have time to spend on this.


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From: Rocco
Subject: Re: povdos needed
Date: 26 Jun 2016 05:10:00
Message: <web.576f9ac0405ef3d93f55178a0@news.povray.org>
Following this discussion, maybe someone will be interested. This will not be
the latest version but this week I switched on my old computer and. I found my
build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64
environment and the result is a command-line POVRay version that renders as
expected. The build scripts is mostly inspired by what you see above. If there
is demand about binaries, I can host it on my OneDrive for example. Even if 3.7
is out now, 3.61 is still usable and feature-rich...

This build works and renders as expected. You should only be careful about file
paths (add them in the .INI for example).


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From: DigitalBox
Subject: Re: povdos needed
Date: 28 Jun 2019 04:50:00
Message: <web.5d15d3f0405ef3d955bf95f00@news.povray.org>
"Rocco" <nomail@nomail> wrote:
> Following this discussion, maybe someone will be interested. This will not be
> the latest version but this week I switched on my old computer and. I found my
> build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64
> environment and the result is a command-line POVRay version that renders as
> expected. The build scripts is mostly inspired by what you see above. If there
> is demand about binaries, I can host it on my OneDrive for example. Even if 3.7
> is out now, 3.61 is still usable and feature-rich...
>
> This build works and renders as expected. You should only be careful about file
> paths (add them in the .INI for example).

I could be interested by how to compile Povray 3.61 for MinGW64 if you still
have it :)


Post a reply to this message

From: DigitalBox
Subject: Re: povdos needed
Date: 28 Jun 2019 05:40:01
Message: <web.5d15df6a405ef3d955bf95f00@news.povray.org>
"Rocco" <nomail@nomail> wrote:
> Following this discussion, maybe someone will be interested. This will not be
> the latest version but this week I switched on my old computer and. I found my
> build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64
> environment and the result is a command-line POVRay version that renders as
> expected. The build scripts is mostly inspired by what you see above. If there
> is demand about binaries, I can host it on my OneDrive for example. Even if 3.7
> is out now, 3.61 is still usable and feature-rich...
>
> This build works and renders as expected. You should only be careful about file
> paths (add them in the .INI for example).


Finally got it running by patching unixconsole.cpp plus another file, and
compiling it with MinWG64/MSYS2.

I have run a benchmark :

povray --benchmark
POV-Ray 3.7.0.8.unofficial (g++ 8.3.0 @ x86_64-w64-mingw32)

Entering the standard POV-Ray 3.7 benchmark version 2.01.

This built-in benchmark requires POV-Ray to be installed on your system
before running it.  There will be neither display nor file output, and
any additional command-line option except setting the number of render
threads (+wtN for N threads) and library paths (+Lpath) will be ignored.
To get an accurate benchmark result you might consider running POV-Ray
with the Unix 'time' command (e.g. 'time povray -benchmark').

The benchmark will run using 4 render thread(s).
Press <Enter> to continue or <Ctrl-C> to abort.
povray: creating C:\msys64\mingw64\bin/pov17784.ini
povray: creating C:\msys64\mingw64\bin/pov17784.pov
Running standard POV-Ray benchmark version 2.01
Persistence of Vision(tm) Ray Tracer Version 3.7.0.8.unofficial (g++ 8.3.0 @
 x86_64-w64-mingw32)
This is an unofficial version compiled by:
 DigitalBox
 The POV-Ray Team is not responsible for supporting this version.

POV-Ray is based on DKBTrace 2.12 by David K. Buck & Aaron A. Collins
Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.

Primary POV-Ray 3.7 Architects/Developers: (Alphabetically)
  Chris Cason         Thorsten Froehlich  Christoph Lipka

With Assistance From: (Alphabetically)
  Nicolas Calimet     Jerome Grimbert     James Holsenback    Christoph Hormann
  Nathan Kopp         Juha Nieminen

Past Contributors: (Alphabetically)
  Steve Anger         Eric Barish         Dieter Bayer        David K. Buck
  Nicolas Calimet     Chris Cason         Aaron A. Collins    Chris Dailey
  Steve Demlow        Andreas Dilger      Alexander Enzmann   Dan Farmer
  Thorsten Froehlich  Mark Gordon         James Holsenback    Christoph Hormann
  Mike Hough          Chris Huff          Kari Kivisalo       Nathan Kopp
  Lutz Kretzschmar    Christoph Lipka     Jochen Lippert      Pascal Massimino
  Jim McElhiney       Douglas Muir        Juha Nieminen       Ron Parker
  Bill Pulver         Eduard Schwan       Wlodzimierz Skiba   Robert Skinner
  Yvo Smellenbergh    Zsolt Szalavari     Scott Taylor        Massimo Valentini
  Timothy Wegner      Drew Wells          Chris Young

Other contributors are listed in the documentation.

Support libraries used by POV-Ray:
  ZLib 1.2.11, Copyright 1995-2012 Jean-loup Gailly and Mark Adler
  LibPNG 1.6.37, Copyright 1998-2012 Glenn Randers-Pehrson
  LibJPEG 80, Copyright 1991-2013 Thomas G. Lane, Guido Vollbeding
  LibTIFF 4.0.10, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI
  Boost 1.70, http://www.boost.org/

Parser Options
  Input file: C:\msys64\mingw64\bin/pov17784.pov (compatible to version 3.70)
  Remove bounds........On
  Split unions.........Off
  Library paths:
    C:/msys64/mingw64/share/povray-3.7/include
  Clock value:    0.000  (Animation off)
Image Output Options
  Image resolution.....512 by 512 (rows 1 to 512, columns 1 to 512).
  Output file: Disabled
  Graphic display......Off
  Mosaic preview.......Off
  Continued trace......Off
Information Output Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On
==== [Parsing...] ==========================================================


 Building mesh2:
   - vertex_vectors
   - normal_vectors
   - uv_vectors
   - face_indices
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects:          175
Infinite Objects:          3
Light Sources:             2
Total:                   180
----------------------------------------------------------------------------
Parser Time
  Parse Time:       0 hours  0 minutes  0 seconds (0.609 seconds)
              using 1 thread(s) with 0.609 CPU-seconds total
  Bounding Time:    0 hours  0 minutes  0 seconds (0.000 seconds)
              using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
  Quality:  9
  Bounding boxes.......On   Bounding threshold: 3
  Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter 0.30,
 Gamma 2.50)
==== [Rendering...] ========================================================
Rendered 262144 of 262144 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 512 x 512
----------------------------------------------------------------------------
Pixels:           294912   Samples:          775998   Smpls/Pxl: 2.63
Rays:            2453818   Saved:             10601   Max Level: 12/12
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                           53069191        21485169     40.49
Cone/Cylinder                 64848797        13358692     20.60
CSG Intersection             203661468        98294162     48.26
CSG Merge                       561234           74939     13.35
Fractal                        1093319          206199     18.86
Height Field                   1667123          217055     13.02
Height Field Box               1667123         1353809     81.21
Height Field Triangle          7026328          224476      3.19
Height Field Block            11044350         3426121     31.02
Height Field Cell             45877326         3867015      8.43
Isosurface                    21603463         1002332      4.64
Isosurface Container          21604286        21604281    100.00
Isosurface Cache                279163           12870      4.61
Mesh                           1158111          127116     10.98
Plane                        145880456         1543897      1.06
Sphere                       296771754       123448817     41.60
Superellipsoid                  384031          115086     29.97
Torus                          3294658          786679     23.88
Torus Bound                    3294658          902675     27.40
True Type Font                  520626          172772     33.19
Clipping Object                3471491         1690222     48.69
Bounding Box                1114356805       217333697     19.50
----------------------------------------------------------------------------
Isosurface roots:          21586045
Function VM calls:        288061729
----------------------------------------------------------------------------
Crackle Cache Queries:          829946
Crackle Cache Hits:             825403 ( 99 percent)
----------------------------------------------------------------------------
Roots tested:                902675   eliminated:               557850
Media Intervals:           61485996   Media Samples:         554502063 (9.02)
Shadow Ray Tests:         148366414   Succeeded:              86336504
Shadow Cache Hits:          4929112
Reflected Rays:              375008   Total Internal:                2
Refracted Rays:              262061
Transmitted Rays:            636861
----------------------------------------------------------------------------
Number of photons shot:           36326
Surface photons stored:           13877
Gather function called:         1378512
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
  Photon Time:      0 hours  0 minutes  1 seconds (1.438 seconds)
              using 7 thread(s) with 1.718 CPU-seconds total
  Radiosity Time:   No radiosity
  Trace Time:       0 hours  3 minutes 47 seconds (227.777 seconds)
              using 4 thread(s) with 907.108 CPU-seconds total
povray: removing C:\msys64\mingw64\bin/pov17784.ini
povray: removing C:\msys64\mingw64\bin/pov17784.pov
POV-Ray finished


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From: DigitalBox
Subject: Re: povdos needed
Date: 1 Jul 2019 08:35:01
Message: <web.5d19fda1405ef3d955bf95f00@news.povray.org>
"Rocco" <nomail@nomail> wrote:
> Following this discussion, maybe someone will be interested. This will not be
> the latest version but this week I switched on my old computer and. I found my
> build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64
> environment and the result is a command-line POVRay version that renders as
> expected. The build scripts is mostly inspired by what you see above. If there
> is demand about binaries, I can host it on my OneDrive for example. Even if 3.7
> is out now, 3.61 is still usable and feature-rich...
>
> This build works and renders as expected. You should only be careful about file
> paths (add them in the .INI for example).

I have been able to compile last 3.7 version with MSYS2/MinGW64.

It works fine and I've this unofficial version available if someone is
interesting by it

Happy coding with POV :)


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From: Mr
Subject: Re: povdos needed
Date: 16 Jul 2019 19:30:00
Message: <web.5d2e5d90405ef3d9884ec9560@news.povray.org>
"DigitalBox" <nomail@nomail> wrote:
> "Rocco" <nomail@nomail> wrote:
> > Following this discussion, maybe someone will be interested. This will not be
> > the latest version but this week I switched on my old computer and. I found my
> > build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64
> > environment and the result is a command-line POVRay version that renders as
> > expected. The build scripts is mostly inspired by what you see above. If there
> > is demand about binaries, I can host it on my OneDrive for example. Even if 3.7
> > is out now, 3.61 is still usable and feature-rich...
> >
> > This build works and renders as expected. You should only be careful about file
> > paths (add them in the .INI for example).
>
> I have been able to compile last 3.7 version with MSYS2/MinGW64.
>
> It works fine and I've this unofficial version available if someone is
> interesting by it
>
> Happy coding with POV :)

    Yes! please , do share. And in thelong run, This might lay foundation for a
truly Cross-platform build process.  I believe that suggestion made by Campbell
Barton aka ideasman 42 a few months or year ago was one reason preventing to
ship PoV along with its exporter, Making it disadvantaged compared to other open
source renderers such as cycles, eevee, or Freestyle.


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