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I see that POV v4.0, when it arrives, will be beefed up to work with some
kind of 64-bit architecture (which I admittedly know next to nothing
about.) Will it still run on "older," 32-bit versions of Windows, like
my Windows 98SE / Pentium II combo?
Ken
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Kenneth wrote:
> I see that POV v4.0, when it arrives, will be beefed up to work with some
> kind of 64-bit architecture (which I admittedly know next to nothing
> about.) Will it still run on "older," 32-bit versions of Windows, like
> my Windows 98SE / Pentium II combo?
Despite POV-Ray 4.0 being a long distance away POV-Ray has always been
and will be platform independent. This means it does and will run on
anything a standard conforming C++ compiler is available for. Whether
or not this will be the case for Windows 98 at the time POV-Ray 4.0 is
released is pure guesswork.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 22 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Christoph Hormann <chr### [at] gmxde> wrote:
> Despite POV-Ray 4.0 being a long distance away POV-Ray has always been
> and will be platform independent. This means it does and will run on
> anything a standard conforming C++ compiler is available for. Whether
> or not this will be the case for Windows 98 at the time POV-Ray 4.0 is
> released is pure guesswork.
I don't see any reason why povray couldn't be compiled for Windows 98.
A completely different story is whether there will be an official binary
for it or not.
--
- Warp
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Kenneth nous apporta ses lumieres en ce 2005-10-25 02:18:
> I see that POV v4.0, when it arrives, will be beefed up to work with some
> kind of 64-bit architecture (which I admittedly know next to nothing
> about.) Will it still run on "older," 32-bit versions of Windows, like
> my Windows 98SE / Pentium II combo?
>
> Ken
>
>
>
A 64 bit version will only run if you have a 64 bits CPU and you are using a 64 bits
OS.
A 32 bit version will run in a 64 bit environment.
Don't hold your breath waiting for V4.0! Nobody even started working on it.
--
Alain
-------------------------------------------------
An optimist is someone who thinks the future is uncertain.
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Warp wrote:
>
> I don't see any reason why povray couldn't be compiled for Windows 98.
I don't see any either but this is completely beyond the influence of
the POV-Team.
Just for comparison: the Win32 platform is just about 10 years old.
Building current POV-Ray for the predecessor (DOS) is no more supported.
It makes sense to assume that in 2015 (~10 years after the
introduction of Win64 assumed as the successor of Win32 for this
purpose) building the POV-Ray of that time (whatever version that might
be) for Windows 98 might be tricky.
> A completely different story is whether there will be an official binary
> for it or not.
Indeed.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 22 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Christoph Hormann <chr### [at] gmxde> wrote:
> Warp wrote:
> >
> > I don't see any reason why povray couldn't be compiled for Windows 98.
> Just for comparison: the Win32 platform is just about 10 years old.
> Building current POV-Ray for the predecessor (DOS) is no more supported.
> It makes sense to assume that in 2015 (~10 years after the
> introduction of Win64 assumed as the successor of Win32 for this
> purpose) building the POV-Ray of that time (whatever version that might
> be) for Windows 98 might be tricky.
>
> > A completely different story is whether there will be an official binary
> > for it or not.
>
> Indeed.
>
> Christoph
>
>
The year 2015, eh? Lets' see... 10 years ago, CGI was JUST starting to make
a splash in Hollywood, in a rather crude way (comparitively speaking). I
know, because I was there, working as a mechanical special effects
designer...and wondering what all the fuss was about!
Now here we are in 2005, with kids' video games that would have been
considered "science fiction" a decade ago...running at speeds that SURELY
can't get any faster. (Or__can__they???)
Putting on my prognosticator's cap, and looking into the year 2015--the
expected release date of POV v4 ;-) -- I see that:
* video games will be holographic
* We'll all be driving around in flying cars, powered by hydrogen and
gravity waves
* China will be the worlds's only superpower (outsourcing work to the rest
of the globe)
* war will be abolished...too expensive.
* software will be written by nanobots. Somehow.
* Bill Gates will be Emperor Of The World (a new political title, to be
established just for him in 2010)
But I'll still be using my good 'ol trusty Pentium II / Windows 98SE
combo!!!!!!
I see that my question was a bit, uh....premature.
Ken
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Kenneth <kdw### [at] earthlinknet> wrote:
> The year 2015, eh? Lets' see... 10 years ago, CGI was JUST starting to make
> a splash in Hollywood, in a rather crude way (comparitively speaking).
Are you sure you are not confusing that with how things were 20 years ago?
Terminator 2: 1991.
Jurassic Park: 1993.
I wouldn't call those "crude" CGI.
--
- Warp
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Alain <ele### [at] netscapenet> wrote:
> Don't hold your breath waiting for V4.0! Nobody even started working on it.
How would you categorize pov3.7?
--
- Warp
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Warp <war### [at] tagpovrayorg> wrote:
> Are you sure you are not confusing that with how things were 20 years ago?
>
> Terminator 2: 1991.
> Jurassic Park: 1993.
>
> I wouldn't call those "crude" CGI.
>
> --
> - Warp
Quite right. My memory is playing tricks on me. Some ASTOUNDING CGI effects
there!
Ken
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Warp nous apporta ses lumieres en ce 2005-10-25 19:28:
> Alain <ele### [at] netscapenet> wrote:
>
>>Don't hold your breath waiting for V4.0! Nobody even started working on it.
>
>
> How would you categorize pov3.7?
>
An evolution of 3.6, whitch is an evolution of 3.5 whitch is an evolution of 3.1...
--
Alain
-------------------------------------------------
Save the whales. Collect the whole set.
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