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I'm trying to make car rims for a project, but the reflections are messing
with me. I'm trying to get a polished lip (so, chrome like finnish) and a
glossy black center. What happens is that the black reflects off the
chrome and turns my light-silver chrome into a dark silver and the silver
reflects off the black spokes and turns them a lighter gray. Is there any
work-around to this?
Modelling in Rhino v2.0 and rendering with POV-Rayv3.6
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"0m3g4" <nomail@nomail> wrote in message
news:web.4303ac74b8cd5d65cca4136e0@news.povray.org...
> I'm trying to make car rims for a project, but the reflections are messing
> with me. I'm trying to get a polished lip (so, chrome like finnish) and a
> glossy black center. What happens is that the black reflects off the
> chrome and turns my light-silver chrome into a dark silver and the silver
> reflects off the black spokes and turns them a lighter gray. Is there any
> work-around to this?
Maybe try the 'exponent' keyword in reflection {} with a value below 1 for
it. Do test renders with various values between 0 and 1.
I'm guessing those wheel parts are separate things so you should be able to
adjust each. The idea is this, values below 1 or closer to zero will make
the reflections less sensitive to darker surroundings therefore leaving
lighter surroundings to show up more than darker things. Depends a lot on
the brightness of those surrounding objects. This is obviously better for
the chrome material rather than the black gloss but you might be able to
find something suitable for both.
You might also want to try variable reflection if you haven't done so yet,
just use two values instead of only one (for reflection itself, not
'exponent'). And you could use a higher minimum than maximum (which is
written as reflection {MinValue, MaxValue}) so that the edges curving away
reflect less. I think this might help for the black gloss. Depends a lot on
your wheel model... in how it interacts.
Just keep in mind that both of these ways are somewhat artificial and
potentially unrealistic for the materials you used on the wheels. Hopefully
that will help you anyway.
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I should have said before that this group is for discussing Windows OS's in
conjuction with POV-Ray; not just about POV-Ray specific things, since stuff
relating to Windows is usually involved.
Those other groups get a lot more attention, it's always a good idea to ask
questions like yours there at general and newusers first and foremost unless
it happens to be about something more than the basic workings of POV-Ray.
Anyway... I can understand why Windows users would post here if they are
using POV for Windows.
;-)
Bob
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