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Hello old hands,
How can I declare an identifier to a texture name and use it in the code? I
tried:
...
#declare Tname = T_Stone22
...
box{-1,1 texture{Tname}}
...
but this gives a parsing error at the declaration statement.
Sander
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
http://www.amtechnical.com/jeff/rose.html
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Sander wrote:
>
> Hello old hands,
>
> How can I declare an identifier to a texture name and use it in the code? I
> tried:
#declare Tname = texture {T_Stone22}
box{-1,1 texture{Tname}}
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Than you thank you, Ken.
I hope to ever be able to think of this kind of simple things myself...
Sander
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
http://www.amtechnical.com/jeff/rose.html
Ken <tyl### [at] pacbellnet> schreef in berichtnieuws
3830204D.8056C4BB@pacbell.net...
>
>
> Sander wrote:
> >
> > Hello old hands,
> >
> > How can I declare an identifier to a texture name and use it in the
code? I
> > tried:
>
>
> #declare Tname = texture {T_Stone22}
>
> box{-1,1 texture{Tname}}
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