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On Fri, 30 Jul 1999 09:11:41 +1000, Steven Jones <ste### [at] tsncc>
wrote:
>Does anyone have a program or macro to find the X, Y and Z extents of a
>triangle mesh?
You can use the SuperPatch min_extent and max_extent functions. if you
want to use official POV only, try this. Use Warp's mesh compressor
(Unkle Ken knows the link) and make a macro to read the points list
and find the min and max extent. If you can't do it, I'll do it for
you, just let me know.
Peter Popov
ICQ: 15002700
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Peter Popov wrote:
>
> On Fri, 30 Jul 1999 09:11:41 +1000, Steven Jones <ste### [at] tsncc>
> wrote:
>
> >Does anyone have a program or macro to find the X, Y and Z extents of a
> >triangle mesh?
>
> You can use the SuperPatch min_extent and max_extent functions. if you
> want to use official POV only, try this. Use Warp's mesh compressor
> (Unkle Ken knows the link) and make a macro to read the points list
> and find the min and max extent. If you can't do it, I'll do it for
> you, just let me know.
>
> Peter Popov
> ICQ: 15002700
Warp's mesh compressor
http://www.students.tut.fi/~warp/
Also if you are converting from another 3d format to a pov mesh two
conversion utilities will give you those figures.
3DWin has a menu function that display these amounts for each mesh object:
http://www.stmuc.com/thbaier/
wctv2pov actually supplies the min/max extents in the file it produces:
http://www.europa.com/~keithr/crossroads/
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Ken <tyl### [at] pacbellnet> wrote:
: Warp's mesh compressor
: http://www.students.tut.fi/~warp/
Actually
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Mika wrote:
>
> Ken <tyl### [at] pacbellnet> wrote:
> : Warp's mesh compressor
> : http://www.students.tut.fi/~warp/
>
> Actually
> http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
I was thinking of your mesh smoothing utility and apologize for my faulty
memory and any inconvenience this may have caused anyone. I am sorry for this
indiscretion of mine and will endeavour to get my facts straight in the future.
Old age is a bitch.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Thanks Peter. I am still having trouble with the macro feature so can
you do it for me? The reason I need this is because I read about a
great technique for texturing models. You render an orthographic view
of an object, paint it up in PSP, then use the result as an image map
(flat mapping).
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On Fri, 30 Jul 1999 09:11:41 +1000, Steven Jones <ste### [at] tsncc>
wrote:
>Does anyone have a program or macro to find the X, Y and Z extents of a
>triangle mesh?
Steven,
I got your mail and made the macro you requested. You mail addy seems
to have some kind of problems. I tried to send through both my ISPs
and though netaddress.com to no avail. Please download the file from
here:
http://peter.hit.bg/macro_for_steve.zip
Peter Popov
ICQ: 15002700
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On Sat, 31 Jul 1999 08:26:26 +1000, Steven Jones <ste### [at] tsncc>
wrote:
>Thanks Peter. I am still having trouble with the macro feature so can
>you do it for me? The reason I need this is because I read about a
>great technique for texturing models. You render an orthographic view
>of an object, paint it up in PSP, then use the result as an image map
>(flat mapping).
If I recall correctly Howard Day makes his amazing sci-fi images using
this technique. Perhaps he can give you some good advice on it.
Peter Popov
ICQ: 15002700
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