POV-Ray : Newsgroups : povray.windows : Re: meshes Server Time
28 Jul 2024 12:26:46 EDT (-0400)
  Re: meshes (Message 1 to 7 of 7)  
From: Peter Popov
Subject: Re: meshes
Date: 29 Jul 1999 23:09:02
Message: <37a112b2.8479482@204.213.191.228>
On Fri, 30 Jul 1999 09:11:41 +1000, Steven Jones <ste### [at] tsncc>
wrote:

>Does anyone have a program or macro to find the X, Y and Z extents of a
>triangle mesh?

You can use the SuperPatch min_extent and max_extent functions. if you
want to use official POV only, try this. Use Warp's mesh compressor
(Unkle Ken knows the link) and make a macro to read the points list
and find the min and max extent. If you can't do it, I'll do it for
you, just let me know.


Peter Popov
ICQ: 15002700


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From: Ken
Subject: Re: meshes
Date: 29 Jul 1999 23:28:00
Message: <37A11B1A.E9F5EAB4@pacbell.net>
Peter Popov wrote:
> 
> On Fri, 30 Jul 1999 09:11:41 +1000, Steven Jones <ste### [at] tsncc>
> wrote:
> 
> >Does anyone have a program or macro to find the X, Y and Z extents of a
> >triangle mesh?
> 
> You can use the SuperPatch min_extent and max_extent functions. if you
> want to use official POV only, try this. Use Warp's mesh compressor
> (Unkle Ken knows the link) and make a macro to read the points list
> and find the min and max extent. If you can't do it, I'll do it for
> you, just let me know.
> 
> Peter Popov
> ICQ: 15002700

Warp's mesh compressor
http://www.students.tut.fi/~warp/

Also if you are converting from another 3d format to a pov mesh two
conversion utilities will give you those figures.

3DWin has a menu function that display these amounts for each mesh object:
http://www.stmuc.com/thbaier/

wctv2pov actually supplies the min/max extents in the file it produces:
http://www.europa.com/~keithr/crossroads/

-- 
Ken Tyler
  
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm


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From: Nieminen Mika
Subject: Re: meshes
Date: 30 Jul 1999 02:45:11
Message: <37a149f7@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: Warp's mesh compressor
: http://www.students.tut.fi/~warp/

  Actually
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: meshes
Date: 30 Jul 1999 02:50:23
Message: <37A14A8B.D484D6D6@pacbell.net>
Nieminen Mika wrote:
> 
> Ken <tyl### [at] pacbellnet> wrote:
> : Warp's mesh compressor
> : http://www.students.tut.fi/~warp/
> 
>   Actually
> http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html

  I was thinking of your mesh smoothing utility and apologize for my faulty
memory and any inconvenience this may have caused anyone. I am sorry for this
indiscretion of mine and will endeavour to get my facts straight in the future.
Old age is a bitch.

-- 
Ken Tyler
  
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm


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From: Steven Jones
Subject: Re: meshes
Date: 30 Jul 1999 18:26:28
Message: <37A22692.790A3050@tsn.cc>
Thanks Peter.  I am still having trouble with the macro feature so can
you do it for me?  The reason I need this is because I read about a
great technique for texturing models.  You render an orthographic view
of an object, paint it up in PSP, then use the result as an image map
(flat mapping).


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From: Peter Popov
Subject: Re: meshes
Date: 30 Jul 1999 19:18:54
Message: <37a2308b.29750046@204.213.191.228>
On Fri, 30 Jul 1999 09:11:41 +1000, Steven Jones <ste### [at] tsncc>
wrote:

>Does anyone have a program or macro to find the X, Y and Z extents of a
>triangle mesh?

Steven,

I got your mail and made the macro you requested. You mail addy seems
to have some kind of problems. I tried to send through both my ISPs
and though netaddress.com to no avail. Please download the file from
here:

http://peter.hit.bg/macro_for_steve.zip


Peter Popov
ICQ: 15002700


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From: Peter Popov
Subject: Re: meshes
Date: 30 Jul 1999 19:26:14
Message: <37a4330a.30389228@204.213.191.228>
On Sat, 31 Jul 1999 08:26:26 +1000, Steven Jones <ste### [at] tsncc>
wrote:

>Thanks Peter.  I am still having trouble with the macro feature so can
>you do it for me?  The reason I need this is because I read about a
>great technique for texturing models.  You render an orthographic view
>of an object, paint it up in PSP, then use the result as an image map
>(flat mapping).

If I recall correctly Howard Day makes his amazing sci-fi images using
this technique. Perhaps he can give you some good advice on it.


Peter Popov
ICQ: 15002700


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