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Like the title asks? What is the best texture editor?
The one in Moray? Texture maker? or Texture Editor?
Thanks.
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On Wed, 28 Jul 1999 15:17:32 -0400, MSP wrote:
>Like the title asks? What is the best texture editor?
>
>The one in Moray? Texture maker? or Texture Editor?
I'm partial to notepad... :)
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Notepad?? I usually open an MS-DOS prompt and type:
C:\WINDOWS> copy con texture.pov
;)
Ron Parker <par### [at] fwicom> wrote in message
news:379f585e@news.povray.org...
> On Wed, 28 Jul 1999 15:17:32 -0400, MSP wrote:
> >Like the title asks? What is the best texture editor?
> >
> >The one in Moray? Texture maker? or Texture Editor?
>
> I'm partial to notepad... :)
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Dave Kreskowiak wrote:
>
> Notepad?? I usually open an MS-DOS prompt and type:
>
> C:\WINDOWS> copy con texture.pov
>
> ;)
I simply type txtr at the dos prompt and a batch file queries me for the
parmeters :)
See my links collection for a list of various pov texture editors. I have
never really used them but the list is there for your convenience.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Dave Kreskowiak wrote in message <379f5c24@news.povray.org>...
>Notepad?? I usually open an MS-DOS prompt and type:
>
> C:\WINDOWS> copy con texture.pov
>
>;)
Personally, I take a very small wire and a magnifying glass and apply a
voltage to the appropriate bytes of memory ;-)
Mark
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Dave Kreskowiak <dkr### [at] homecom> wrote:
: Notepad?? I usually open an MS-DOS prompt and type:
: C:\WINDOWS> copy con texture.pov
Copy con? Luxury.
I open a hex-editor and type the hex-codes of the characters directly.
Usually I use DOS debug as hex-editor.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Oooh, there's a punishing way to do it! ;-)
But seriously, it's a matter of preference. Try 'em out and see what you
like. Do they live up to the kind of features are you looking for? Are
they fexible enough for you? What works for one person won't work for the
next...
But for the ultimate in flexibility, but not necessarily ease of use, coding
them by hand in editor is your best bet.
Hope it helps some.
Dave
Nieminen Mika <war### [at] cctutfi> wrote in message
news:379ff7bc@news.povray.org...
> Dave Kreskowiak <dkr### [at] homecom> wrote:
> : Notepad?? I usually open an MS-DOS prompt and type:
>
> : C:\WINDOWS> copy con texture.pov
>
> Copy con? Luxury.
> I open a hex-editor and type the hex-codes of the characters directly.
> Usually I use DOS debug as hex-editor.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Dave Kreskowiak wrote:
> But for the ultimate in flexibility, but not necessarily ease of use, coding
> them by hand in editor is your best bet.
> Dave
Absolutely !!!
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Ken <tyl### [at] pacbellnet> wrote in message
news:37A06AE4.53D1407E@pacbell.net...
> > But for the ultimate in flexibility, but not necessarily ease of use,
coding
> > them by hand in editor is your best bet.
> > Dave
> Absolutely !!!
The task of writing a texture spec is .01% of the work. The 99.99% is
dedicing how to use POV features to reach the
result. By the way, big guys procedural shaders run thousands of lines of
code: a good texture is not easy at all!!!
Alessandro Coppo
a.c### [at] iolit
www.geocities.com/SiliconValley/Way/8111/
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