Ken <tyl### [at] pacbell net> wrote in message
news:37A06AE4.53D1407E@pacbell.net...
> > But for the ultimate in flexibility, but not necessarily ease of use,
coding
> > them by hand in editor is your best bet.
> > Dave
> Absolutely !!!
The task of writing a texture spec is .01% of the work. The 99.99% is
dedicing how to use POV features to reach the
result. By the way, big guys procedural shaders run thousands of lines of
code: a good texture is not easy at all!!!
Alessandro Coppo
a.c### [at] iol it
www.geocities.com/SiliconValley/Way/8111/
Post a reply to this message
|