POV-Ray : Newsgroups : povray.windows : Anti-aliasing in pov 3.0 Server Time
24 Nov 2024 23:40:43 EST (-0500)
  Anti-aliasing in pov 3.0 (Message 1 to 8 of 8)  
From: poty
Subject: Anti-aliasing in pov 3.0
Date: 5 Mar 1998 14:35:39
Message: <34fefff4.0@news.povray.org>
how can i get pov 3.0 to anti-alias?  The command line options aren't
available yet under the render settings.  Thanks.

            eva### [at] ptdnet


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From: John Henderson
Subject: Re: Anti-aliasing in pov 3.0
Date: 5 Mar 1998 15:41:35
Message: <34ff0e2c.0@news.povray.org>
poty wrote in message <34fefff4.0@news.povray.org>...
>how can i get pov 3.0 to anti-alias?  The command line options aren't
>available yet under the render settings.  Thanks.
>
>            eva### [at] ptdnet
>



Type +a on the command line.


>


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From: Mike Warner
Subject: Re: Anti-aliasing in pov 3.0
Date: 22 Dec 1998 15:35:19
Message: <36800287.0@news.povray.org>
John Henderson wrote in message <34ff0e2c.0@news.povray.org>...
>
>poty wrote in message <34fefff4.0@news.povray.org>...
>>how can i get pov 3.0 to anti-alias?  The command line options aren't
>>available yet under the render settings.  Thanks.
>>
>>            eva### [at] ptdnet
>
>Type +a on the command line.


In the Windows version, how does modifying the default 0.3 AA value
affect antialiasing? Would 0.4 provide greater antialiasing?

Mike


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From: Ron Parker
Subject: Re: Anti-aliasing in pov 3.0
Date: 22 Dec 1998 16:49:43
Message: <368013f7.0@news.povray.org>
On Tue, 22 Dec 1998 12:37:01 -0800, Mike Warner <war### [at] bigfootcom> wrote:
>In the Windows version, how does modifying the default 0.3 AA value
>affect antialiasing? Would 0.4 provide greater antialiasing?

0.4 provides LESS antialiasing.  The number (0.3) specifies the minimum
difference in brightness between adjacent pixels before AA kicks in.  To
apply antialiasing to transitions that fall below the 0.3 threshold,
you'll want to lower the threshold.  So 0.2 would antialias more pixels
than would 0.3.  There are other parameters that affect how antialiasing
behaves; see the fine documentation for details.


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From: Dan Connelly
Subject: Re: Anti-aliasing in pov 3.0
Date: 23 Dec 1998 23:19:21
Message: <3681C0FC.55A710D9@flash.net>
Mike Warner wrote:
> 
> John Henderson wrote in message <34ff0e2c.0@news.povray.org>...
> >
> >poty wrote in message <34fefff4.0@news.povray.org>...
> >>how can i get pov 3.0 to anti-alias?  The command line options aren't
> >>available yet under the render settings.  Thanks.
> >>
> >>            eva### [at] ptdnet
> >
> >Type +a on the command line.
> 
> In the Windows version, how does modifying the default 0.3 AA value
> affect antialiasing? Would 0.4 provide greater antialiasing?

There are many ways to adjust the parameters.  For example,
create an .ini file with the parameters.  For example:

+Iinputfile.pov
+Ooutputfile.png
+FN
+A0.3
+AM2
+SP8
+EP8

Then with this buffer selected, hit the render widget.

Dan


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From: Rich Allen
Subject: Re: Anti-aliasing in pov 3.0
Date: 27 Dec 1998 15:36:16
Message: <MPG.10f0549f9f109738989680@news.povray.org>
> Mike Warner wrote:
> > In the Windows version, how does modifying the default 0.3 AA value
> > affect antialiasing? Would 0.4 provide greater antialiasing?

The decimal value in AA settings is the largest amount of color change 
from one pixel to the next that is allowed before anti-aliasing takes 
over and renders sub pixels.  Larger numbers means less AA, smaller 
numbers means more AA.  Note that, for the most part, objects that were 
AA'd at a setting of 0.3 probably won't get "more" AA at 0.1; once an 
area of the picture is anti-aliased, it will look the same no matter what 
level of AA is selected.

Rich


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From: Dan Connelly
Subject: Re: Anti-aliasing in pov 3.0
Date: 27 Dec 1998 18:21:32
Message: <3686C13C.22B727B7@flash.net>
Rich Allen wrote:
> Note that, for the most part, objects that were
> AA'd at a setting of 0.3 probably won't get "more" AA at 0.1; once an
> area of the picture is anti-aliased, it will look the same no matter what
> level of AA is selected.
 
This isn't really true for +AM2 .

Dan


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From: Bob Hughes
Subject: Re: Anti-aliasing in pov 3.0
Date: 31 Dec 1998 15:37:24
Message: <368BE061.904AE379@aol.com>
To clarify further (confuse?), the contrasting parts of a image is the
major factor. Anti-aliasing isn't simply a blurring of all pixels,
rather a test of color at a point and surrounding points based upon
amount of "depth" (+R3 is default, +AM2 causes this to be +R4 as I
understand it) which is a grid of test pixels. When the colors are
closer in contrast (light-gray next to medium-gray) they should be
skipped over by the blending routine and if they are higher contrasting
(white next to black) pixels should get more attention to blending.
  Frankly, I'm not positive myself of the true nature of the
anti-aliasing POV-Ray is doing. I have seen high contrast not do well
with lower +A and have usually applied more +R to get better results
instead even though it stands to reason that a very low +A would be key.
Think the thing to do is make a few tests on this and try to see some
in-use results.

Dan Connelly wrote:
> 
> Rich Allen wrote:
> > Note that, for the most part, objects that were
> > AA'd at a setting of 0.3 probably won't get "more" AA at 0.1; once an
> > area of the picture is anti-aliased, it will look the same no matter what
> > level of AA is selected.
> 
> This isn't really true for +AM2 .
> 
> Dan

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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