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>a PovRay-Mapping
if I remember right the meaning of OpenGL's mapping coordinates I
think there's no way to do it, because POV-Ray (unfortunately) doesn't
use mapping coordinates like OpenGL does. In POV-Ray you can use only
the "predefined" mapping methods like spherical, planar, cylindrival
and torus.
Bye,
Friedemann
Friedemann Schmidt
F.S### [at] fhtw-berlin de
Raytracing-Gallery: http://www.rz.fhtw-berlin.de/~s0049669/
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