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Le 17-06-24 à 05:55, omniverse a écrit :
> clipka <ano### [at] anonymousorg> wrote:
>> Am 24.06.2017 um 00:53 schrieb Mike Horvath:
>>> Description:
>>>
>>>
http://gadgets.ndtv.com/games/features/how-to-enable-and-use-game-mode-on-windows-10-1680332
>>>
>>>
>>> Can this feature be made to work for POV-Ray as well? Maybe a few extra
>>> pps?
>>
>> Why not try it out for yourself?
>>
>> To my knowledge, this feature is fully controlled by the operating
>> system, and does not require the application to do anything special.
>
> I didn't know about it so had to give that a look.
>
> Game Mode itself was already activated, I guess just waiting for something to
> automatically be detected as compatible with it.
>
> Found that running POV-Ray and using Windows key + G shows the "Game Bar", so
> going into Settings (gear icon) there's a couple checkboxes for recognizing the
> program.
>
> A test of one hour for series of animation frames I had done previously was only
> 1 minute less than before.
>
> I couldn't be sure of what the CPU activity list, via Task Manager, was showing
> me. Maybe there was more focus on POV-Ray, or rather less on all else, but I
> wasn't able to discern that for sure.
>
> Bob
>
>
Essentially, what game mode does is to increase the priority of the
«game» application to the high level while reducing the priority of
everything else to low level.
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