POV-Ray : Newsgroups : povray.unofficial.patches : Interactive & Progressive Refinement Patch Server Time
29 Jul 2024 00:37:29 EDT (-0400)
  Interactive & Progressive Refinement Patch (Message 1 to 5 of 5)  
From: Wolfgang Wieser
Subject: Interactive & Progressive Refinement Patch
Date: 23 Nov 2003 08:15:43
Message: <3fc0b2fe@news.povray.org>
Hi all...

Some time back, I had the idea that one could implement progressive 
refinement for POVRay -- something like anti-aliasing for larger pixels. 

Sombody else suggested in some news group that it would be nice to use 
the mouse to manually select regions to be drawn. 

Yesterday, I sat down and wrote a patch which does both these things. 

The final image will look just as it does with normal povray because 
all pixels are traced in the end. However, the patch enables you to 
see the important things earlier during rendering. And: it has little 
overhead. 

See description and example scene (Alex Kluchikov's isosurface) here: 
http://www.cip.physik.uni-muenchen.de/~wwieser/render/povray/prt-patch/

In case somebody is interested in porting it to windows/mac, please 
contact me. 

Any feedback/comments is appreciated. 

Regards,
Wolfgang


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From: Christoph Hormann
Subject: Re: Interactive & Progressive Refinement Patch
Date: 23 Nov 2003 11:38:44
Message: <up2791-d72.ln1@triton.imagico.de>
Wolfgang Wieser wrote:
> Hi all...
> 
> Some time back, I had the idea that one could implement progressive 
> refinement for POVRay -- something like anti-aliasing for larger pixels. 
> 
> Sombody else suggested in some news group that it would be nice to use 
> the mouse to manually select regions to be drawn. 
> 
> Yesterday, I sat down and wrote a patch which does both these things. 
> 
> The final image will look just as it does with normal povray because 
> all pixels are traced in the end. However, the patch enables you to 
> see the important things earlier during rendering. And: it has little 
> overhead. 

Interesting idea, it might be a good idea to try the effect on radiosity 
scenes if this method is used instead of the pretrace.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______


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From: Samuel Benge
Subject: Re: Interactive & Progressive Refinement Patch
Date: 23 Nov 2003 12:23:09
Message: <3FC0ECEA.2080708@hotmail.com>
I'd like to see this included with a futute version of POV-Ray.... or 
perhaps one of the conglomerate patches.




-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From: Wolfgang Wieser
Subject: Re: Interactive & Progressive Refinement Patch
Date: 23 Nov 2003 17:20:06
Message: <3fc13296@news.povray.org>
Christoph Hormann wrote:
> 
> Interesting idea, it might be a good idea to try the effect on radiosity
> scenes if this method is used instead of the pretrace.
> 
For somebody who has a clue about radiosity code, it should be 
fairly trivial to test it. 

Wolfgang


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From: Remco de Korte
Subject: Re: Interactive & Progressive Refinement Patch
Date: 23 Nov 2003 20:11:46
Message: <3FC15A41.86697073@onwijs.com>
Samuel Benge wrote:
> 
> I'd like to see this included with a futute version of POV-Ray.... or
> perhaps one of the conglomerate patches.
> 
> --
> Samuel Benge
> 
> stb### [at] hotmailcom
> See my website@: http://www.goldrush.com/~abenge/Top/index.html

Me too. Seems very useful for test rendering.

Very nifty. :)

Remco


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