POV-Ray : Newsgroups : povray.unofficial.patches : Different isosurface appearance: megapov vs. superpatch Server Time
2 Sep 2024 14:18:31 EDT (-0400)
  Different isosurface appearance: megapov vs. superpatch (Message 1 to 4 of 4)  
From: Greg M  Johnson
Subject: Different isosurface appearance: megapov vs. superpatch
Date: 24 Jan 2000 09:22:29
Message: <388C5F52.712AE9B3@my-dejanews.com>
I loaded the same file containing an isosurface with the noise3d
function into both super 3.1e and mega 0.3.  They look very
differently.  The source code and images are at p.b.i.


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From: Chris Huff
Subject: Re: Different isosurface appearance: megapov vs. superpatch
Date: 24 Jan 2000 15:48:18
Message: <chrishuff_99-D078B5.15485524012000@news.povray.org>
In article <388C5F52.712AE9B3@my-dejanews.com>, 
gre### [at] my-dejanewscom wrote:

> I loaded the same file containing an isosurface with the noise3d
> function into both super 3.1e and mega 0.3.  They look very
> differently.  The source code and images are at p.b.i.

Maybe it is the new normal calculation code, try adding "normal off" to 
the isosurface. From the MacMegaPOV documentation:

"Technical notes on the function normal patch:
 Apply accurate normal calculation to isosurfaces, parametrics, and 
isoblobs by using the  "normal" keyword (outside of a texture). This can 
be followed by  on/off,  true/false,  1/0, etc. The  default is to use 
close approximation, the original method of choice for isosurfaces and  
parametrics."

The documentation also mentions that it should probably be turned off 
for functions using atan2 or noise3d.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: TonyB-FSU
Subject: Re: Different isosurface appearance: megapov vs. superpatch
Date: 24 Jan 2000 16:59:34
Message: <388ccb46@news.povray.org>
> Maybe it is the new normal calculation code, try adding "normal off" to
> the isosurface. From the MacMegaPOV documentation:

I had not heard of that. It's silly when you step back and look at all the
trouble that normals have caused. :)

BTW, this is to test if I set this thing up right. I'm writing from FSU
(Panama Branch). I can't install POV. :( But at least I can check out the
newsgroups. :)


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From: Ron Parker
Subject: Re: Different isosurface appearance: megapov vs. superpatch
Date: 25 Jan 2000 08:42:46
Message: <slrn88ra3j.v8.ron.parker@ron.gwmicro.com>
On Mon, 24 Jan 2000 16:04:09 -0600, TonyB-FSU wrote:
>> Maybe it is the new normal calculation code, try adding "normal off" to
>> the isosurface. From the MacMegaPOV documentation:
>
>I had not heard of that. It's silly when you step back and look at all the
>trouble that normals have caused. :)

It's part of the isoblob patch.  It's also in the 3.1g superpatch.  Those
two functions are not easily differentiated, which is why the new normal-
finding method fails on them.

That said, I would think the one that always works should be the default.

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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