POV-Ray : Newsgroups : povray.unofficial.patches : Different isosurface appearance: megapov vs. superpatch : Re: Different isosurface appearance: megapov vs. superpatch Server Time
2 Sep 2024 12:17:57 EDT (-0400)
  Re: Different isosurface appearance: megapov vs. superpatch  
From: Chris Huff
Date: 24 Jan 2000 15:48:18
Message: <chrishuff_99-D078B5.15485524012000@news.povray.org>
In article <388C5F52.712AE9B3@my-dejanews.com>, 
gre### [at] my-dejanewscom wrote:

> I loaded the same file containing an isosurface with the noise3d
> function into both super 3.1e and mega 0.3.  They look very
> differently.  The source code and images are at p.b.i.

Maybe it is the new normal calculation code, try adding "normal off" to 
the isosurface. From the MacMegaPOV documentation:

"Technical notes on the function normal patch:
 Apply accurate normal calculation to isosurfaces, parametrics, and 
isoblobs by using the  "normal" keyword (outside of a texture). This can 
be followed by  on/off,  true/false,  1/0, etc. The  default is to use 
close approximation, the original method of choice for isosurfaces and  
parametrics."

The documentation also mentions that it should probably be turned off 
for functions using atan2 or noise3d.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.