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Hello all,
I've been away from POV for a while, just recently getting the POV
bug again after downloading MegaPOV. I've been eager to jump into the
ISOSurface stuff, but am finding it hard to translate mind's-eye to code!
<smile> Are there any good tutorials on the web yet? I went to one that
is self-described as unfinished. Are there others?
A specific question: can the new pattern and function statements
be used as normals on standard primitives?? I can't seem to get it to
work. Any URLs, tips, etc. appreciated!
Rich Allen
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In article <MPG.12e3b9f494f914a9989689@news.povray.org>, rico
<ric### [at] mindspring com> wrote:
> <smile> Are there any good tutorials on the web yet? I went to one that
> is self-described as unfinished. Are there others?
I am working on one, but it is even less finished than the one by Samuel
T. And besides, it focuses more on the syntax and what isosurfaces are,
rather than how to predict what they will do.
I dont know of any others.
> A specific question: can the new pattern and function statements
> be used as normals on standard primitives?? I can't seem to get it to
> work. Any URLs, tips, etc. appreciated!
"pattern" is designed for the height field object, it really isn't very
useful for anything else, and can't be used as a normal(there really
isn't any reason to do so).
"function" can be used as a pattern, like this:
pigment {function {abs(sin(sqr(x*0.1)))}}
color_map {
[0 color Black]
[1 color White]
}
}
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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On Mon, 10 Jan 2000 18:06:15 -0500, Chris Huff wrote:
>"pattern" is designed for the height field object, it really isn't very
>useful for anything else
It can also be useful for generating image maps for various uses, but
this use has become less necessary with the advent of planar, cylindrical,
and spherical warps.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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