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On Tue, 20 May 2003 17:12:52 +0200, Christoph Hormann <chr### [at] gmx de>
wrote:
> > http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
>
> Nice but none of the download links seems to work here.
They do not have icons but download fine here.
ABX
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ABX wrote:
>
> > > http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
> >
> > Nice but none of the download links seems to work here.
>
> They do not have icons but download fine here.
>
Strange. I just tried with old Netscape 4.5 instead of the freshly
installed Mozilla 1.4 and it worked...
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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Vahur Krouverk wrote:
> http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
Looks interesting, but can somebody explain to me the meaning of
"anisotropic scattering"? Well, I see the results, but what does it mean
exactly?
Thanks,
Andreas
--
http://www.render-zone.com
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Andreas Kreisig wrote:
> Vahur Krouverk wrote:
>
>
>>http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
>
>
> Looks interesting, but can somebody explain to me the meaning of
> "anisotropic scattering"? Well, I see the results, but what does it mean
> exactly?
>
Exactly? I don't know exact definition, but more or less precisely it
means that reflections depend from surface orientation (as opposite to
isotropic). Unfortunately anisotropic examples are too dark to see
properly, I should really check my monitor setup...
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> can somebody explain to me the meaning of "anisotropic
> scattering"? Well, I see the results, but what does it
> mean exactly?
http://news.povray.org/povray.general/28685/
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Hugo Asm wrote:
>> can somebody explain to me the meaning of "anisotropic
>> scattering"? Well, I see the results, but what does it
>> mean exactly?
>
> http://news.povray.org/povray.general/28685/
Thanks :)
--
http://www.render-zone.com
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I've tried the SSS shaders (skin & FSSS) but there are almost no additional
effect. At least I was not able to get good results. However, during my
tests I was able to break rendering. When I change the objects from FSSS.POV
to a mesh2 I have, it usually breaks halfway through rendering:
"Shader array subscription error: index [1097011920] @176"
The rendering line, where it breaks, differs when I change the camera
location or the objects location. The mesh2 file that I use, uses 192 kb
memory. Well, despite these things, I value your work. Thank you!
Regards,
Hugo
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Hugo Asm wrote:
> I've tried the SSS shaders (skin & FSSS) but there are almost no additional
> effect. At least I was not able to get good results. However, during my
> tests I was able to break rendering. When I change the objects from FSSS.POV
> to a mesh2 I have, it usually breaks halfway through rendering:
>
> "Shader array subscription error: index [1097011920] @176"
>
> The rendering line, where it breaks, differs when I change the camera
> location or the objects location. The mesh2 file that I use, uses 192 kb
> memory.
192 kB? or is it MB? If it is small, then can you zip it along with
scene file and send me? Then I can find out, what is wrong there. This
error message shouldn't happen with FSSS shader, as this shader does not
use arrays, so I guess that memory is overwritten for some reason.
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> 192 kB? or is it MB?
> If it is small, then can you zip it along with
> scene file and send me?
It's 192 kB and I'll send you the file now.
Thanks,
Hugo
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Vahur Krouverk wrote:
> http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
>
Updated shading language compiler to correct defect, which was found by
Hugo Asm. Source code and Windows binary are available in above
mentioned link.
Vahur
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