|
![](/i/fill.gif) |
I've tried the SSS shaders (skin & FSSS) but there are almost no additional
effect. At least I was not able to get good results. However, during my
tests I was able to break rendering. When I change the objects from FSSS.POV
to a mesh2 I have, it usually breaks halfway through rendering:
"Shader array subscription error: index [1097011920] @176"
The rendering line, where it breaks, differs when I change the camera
location or the objects location. The mesh2 file that I use, uses 192 kb
memory. Well, despite these things, I value your work. Thank you!
Regards,
Hugo
Post a reply to this message
|
![](/i/fill.gif) |