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  Glass & Radiosity (Message 1 to 7 of 7)  
From: ceggi
Subject: Glass & Radiosity
Date: 19 Apr 2001 19:12:09
Message: <3adf70c9@news.povray.org>
Hi people,
i have a problem with the radiosity setting and glass objetcs.
If i try to set this:
(ambient_light 0)

count 300 (or >)
nearest_count 4 (or >)
error_bound 0.08 (or < )
recursion_limit 1
brightness 2 (or >)

to simulate a global illumination,
any glass object projects some blak dots around the scenes.

Thanks,

Ceggi


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From: Ken
Subject: Re: Glass & Radiosity
Date: 19 Apr 2001 20:17:24
Message: <3ADF8045.D217A882@pacbell.net>
ceggi wrote:
> 
> Hi people,
> i have a problem with the radiosity setting and glass objetcs.
> If i try to set this:
> (ambient_light 0)
> 
> count 300 (or >)
> nearest_count 4 (or >)
> error_bound 0.08 (or < )
> recursion_limit 1
> brightness 2 (or >)
> 
> to simulate a global illumination,
> any glass object projects some blak dots around the scenes.

Use - global_settings { max_trace_level 10 }

You may need to use a higher value to get the results you want.

-- 
Ken Tyler


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From: ceggi
Subject: Re: Glass & Radiosity
Date: 19 Apr 2001 20:24:08
Message: <3adf81a8@news.povray.org>
"Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
news:3ADF8045.D217A882@pacbell.net...
>
> Use - global_settings { max_trace_level 10 }
>
> You may need to use a higher value to get the results you want.
>
> --
> Ken Tyler

I just used max_trace_level 10
Ceggi


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From: Ken
Subject: Re: Glass & Radiosity
Date: 19 Apr 2001 20:36:45
Message: <3ADF84CF.EC31CFC0@pacbell.net>
ceggi wrote:
> 
> "Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
> news:3ADF8045.D217A882@pacbell.net...
> >
> > Use - global_settings { max_trace_level 10 }
> >
> > You may need to use a higher value to get the results you want.
> >
> > --
> > Ken Tyler
> 
> I just used max_trace_level 10
> Ceggi

Did it help ? If not try a higher number.

-- 
Ken Tyler


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From: ceggi
Subject: Re: Glass & Radiosity
Date: 23 Apr 2001 19:14:33
Message: <3ae4b759@news.povray.org>
"Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
news:3ADF84CF.EC31CFC0@pacbell.net...
>
>
> ceggi wrote:
> >
> > "Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
> > news:3ADF8045.D217A882@pacbell.net...
> > >
> > > Use - global_settings { max_trace_level 10 }
> > >
> > > You may need to use a higher value to get the results you want.
> > >
> > > --
> > > Ken Tyler
> >
> > I just used max_trace_level 10
> > Ceggi
>
> Did it help ? If not try a higher number.
>
> --
> Ken Tyler
Thankyou for your help, setting max_trace_level to 50
i resolved my problem.
Ceggi


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From: Harold Baize
Subject: Re: Glass & Radiosity
Date: 10 May 2001 12:31:19
Message: <3afac257$1@news.povray.org>
Wow,  max trace at 50! That must have been VERY slow!
How long did it take to render?

"ceggi" <ceg### [at] tiscalinetit> wrote in message
news:3ae4b759@news.povray.org...
> Thankyou for your help, setting max_trace_level to 50
> i resolved my problem.
> Ceggi
>


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From: Chris Huff
Subject: Re: Glass & Radiosity
Date: 10 May 2001 18:40:50
Message: <3afb18f1@news.povray.org>
Harold Baize <bai### [at] itsaucsfedu> wrote:
> Wow,  max trace at 50! That must have been VERY slow!
> How long did it take to render?

The max_trace_level attribute only controls the maximum number of
levels traced...it will only do that many levels when they are
needed. This feature works together with the Automatic Depth Control
(adc_bailout), not alone, so it will only make some pixels take more
time...the same pixels that were causing a problem before.


-- 
Christopher James Huff - chr### [at] maccom
Home Page: http://homepage.mac.com/chrishuff/
POV-Ray TAG e-mail: chr### [at] povrayorg
POV-Ray TAG web site: http://tag.povray.org/


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