POV-Ray : Newsgroups : povray.unofficial.patches : Render times Server Time
1 Sep 2024 18:13:06 EDT (-0400)
  Render times (Message 1 to 10 of 10)  
From: Fabien HENON
Subject: Render times
Date: 12 Feb 2001 17:34:31
Message: <3A8865FE.450CAB12@club-internet.fr>
I did some render tests with the patch that Daniel JUNGMANN sent me some
time ago.
I used six different executables to render 4 different scenes

The executables :
1 - My own compile with Daniel's patch. I have the Microsoft Visual
Studio V6.0 C++ with the latest service Pack and the preprocessor for
AMD's 3DNOW!.
2 - The binary sent by Daniel
3 - The original POV 3.1 program.
4 - MegaPovPlus05aplusmod032 ( compiled by Jeff Biermann with Chris
Huff's patch)
5 - MegaPovplus for Linux ( compiled with gcc)
6 - Povwin running with wine under Linux


The render settings were +w640 +h480 -f +a
My computer is a Duron 700 Mhz, 256 Mo running with Windows Me and Linux
2.2.17.


                            Woodbox    diffract     skyvase     fractal3

Own compile w/Daniel'patch   0'48         0'35        0'34        7'15

Daniel's binary              1'17         1'03        0'52       15'13

Original POVwin 3.1g         0'55         0'48        0'38       10'58

MegaPovPlus                  0'48         0'47        0'32        7'47

MegaPovPlus Linux            0'54         0'47        0'36       11'15

wine+Povwin                  3'04         3'20        2'27       far too
long !!!


One thing though, the glass objects were rendered in a violet color with
my own compile of Daniel's patch.
It seems that in some cases, the patch can be faster.


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From: Thorsten Froehlich
Subject: Re: Render times
Date: 12 Feb 2001 19:06:00
Message: <3a887a68$1@news.povray.org>
In article <3A8865FE.450CAB12@club-internet.fr> , Fabien HENON 
<ffj### [at] club-internetfr>  wrote:

> 3 - The original POV 3.1 program.

Watcom or Visual C compile?


    Thorsten


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From: Fabien HENON
Subject: Re: Render times
Date: 13 Feb 2001 02:20:41
Message: <3A88E1CF.4D31492D@club-internet.fr>
Watcom.

I tried to to make a compile but I keep getting an error.



> In article <3A8865FE.450CAB12@club-internet.fr> , Fabien HENON
> <ffj### [at] club-internetfr>  wrote:
>
> > 3 - The original POV 3.1 program.
>
> Watcom or Visual C compile?
>
>     Thorsten


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From: Thorsten Froehlich
Subject: Re: Render times
Date: 13 Feb 2001 09:06:09
Message: <3a893f51$1@news.povray.org>
In article <3A88E1CF.4D31492D@club-internet.fr> , Fabien HENON 
<ffj### [at] club-internetfr>  wrote:

> Watcom.

Well, since you are testing the modified version which was compiled with
Visual C and the official Visual C compile (from povray.org) is supposed
to be faster on modern processors, maybe this is in part responsible for
the speed difference?


     Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Tony[B]
Subject: Re: Render times
Date: 13 Feb 2001 10:42:34
Message: <3a8955ea@news.povray.org>
Thanks for taking the time to test it, Fabien. I really wanted to know more.
Have you any idea why it renders violet? Also, I notice that at least in one
case, MegaPOVPlus is faster... Any thoughts on that?


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From: Thomas Charron
Subject: Re: Render times
Date: 13 Feb 2001 11:00:36
Message: <3a895a24@news.povray.org>
Not sure if you noticed, but Daniel found that hed released a DEBUG
version, instead of a release version, which would most likely explain the
nearly 2x rendering time over your own.. :-)

"Fabien HENON" <ffj### [at] club-internetfr> wrote in message
news:3A8865FE.450CAB12@club-internet.fr...
> Own compile w/Daniel'patch   0'48         0'35        0'34        7'15
> Daniel's binary              1'17         1'03        0'52       15'13
> Original POVwin 3.1g         0'55         0'48        0'38       10'58
> MegaPovPlus                  0'48         0'47        0'32        7'47
> MegaPovPlus Linux            0'54         0'47        0'36       11'15
> wine+Povwin                  3'04         3'20        2'27       far too


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From: Fabien HENON
Subject: Re: Render times
Date: 13 Feb 2001 17:15:37
Message: <3A89B393.2D5DDF69@club-internet.fr>


>     Not sure if you noticed, but Daniel found that hed released a DEBUG
> version, instead of a release version, which would most likely explain the
> nearly 2x rendering time over your own.. :-)

No I missed that thread. I was surprised by the difference of speed. One thing
though :
When you compile a DEBUG version of POV, you get a binary that is 2.7Mo large.
The binary that Daniel sent me is 1,6Mb large. The one I compiled is about 1,7
Mb. Why is my DEBUG version so large ?


>
>
> "Fabien HENON" <ffj### [at] club-internetfr> wrote in message
> news:3A8865FE.450CAB12@club-internet.fr...
> > Own compile w/Daniel'patch   0'48         0'35        0'34        7'15
> > Daniel's binary              1'17         1'03        0'52       15'13
> > Original POVwin 3.1g         0'55         0'48        0'38       10'58
> > MegaPovPlus                  0'48         0'47        0'32        7'47
> > MegaPovPlus Linux            0'54         0'47        0'36       11'15
> > wine+Povwin                  3'04         3'20        2'27       far too


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From: Fabien HENON
Subject: Re: Render times
Date: 13 Feb 2001 17:16:30
Message: <3A89B3CA.E42F112@club-internet.fr>
I'll give a try with the VC6 compile.



> In article <3A88E1CF.4D31492D@club-internet.fr> , Fabien HENON
> <ffj### [at] club-internetfr>  wrote:
>
> > Watcom.
>
> Well, since you are testing the modified version which was compiled with
> Visual C and the official Visual C compile (from povray.org) is supposed
> to be faster on modern processors, maybe this is in part responsible for
> the speed difference?
>
>      Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org


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From: Fabien HENON
Subject: Re: Render times
Date: 13 Feb 2001 17:19:07
Message: <3A89B467.BB02C1D9@club-internet.fr>


> Thanks for taking the time to test it, Fabien. I really wanted to know more.
> Have you any idea why it renders violet?

Surely because the source file dealing with colors ( double & simple precision
thing) has been tampered with. There is a bug to find there.

> Also, I notice that at least in one
> case, MegaPOVPlus is faster... Any thoughts on that?

My guess is that is was compiled with VC6


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From: Thomas Charron
Subject: Re: Render times
Date: 14 Feb 2001 10:33:11
Message: <3a8aa537$1@news.povray.org>
I misworded that.  It really wasn;t a debug compile, really, but had
some issues such as speed optimizations.  See these quotes:

"*g* I found the "mistake". I forgot to set the compiler thr optimization to
max speed ( I had disabled the optimization ). Now new speed check"

  Another quote:

I think I know why the 3D!Now version is one minut slower. I changed some
things by the color converting ( float to unsigned char ), but this was now
not ready so it would be slower then the "normal" PovRay. I wanted to speed
up the display speed, but this was not done jet. I will remove this and test
again and post the results.

"Fabien HENON" <ffj### [at] club-internetfr> wrote in message
news:3A89B393.2D5DDF69@club-internet.fr...
> No I missed that thread. I was surprised by the difference of speed. One
thing
> though :
> When you compile a DEBUG version of POV, you get a binary that is 2.7Mo
large.
> The binary that Daniel sent me is 1,6Mb large. The one I compiled is about
1,7
> Mb. Why is my DEBUG version so large ?


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