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In article <3a221a8d@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Did you actually try to render an object with that pigment?
I rendered a unit-radius sphere... :-(
> It's not completely black :)
Right...it's a black cube surrounded with white, something that could
just as easily been done using the object pattern with a box. It still
won't work very well for isosurfaces, which dislike instantaneous
changes in value.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Well, my original idea was precisely trying to recreate any object with
an isosurface using an object pigment. Seems that I'm not the first to
get the idea.
And I understand now why it doesn't work.
So still no easy non-uniform transformations. Sorry :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> Well, my original idea was precisely trying to recreate any object with
> an isosurface using an object pigment. Seems that I'm not the first to
> get the idea.
Someone tried it a while ago. Using "object" pattern doesn't work,
because of the "abrupt changes". Using "proximity" pattern works
better, but is, as expected, awfully slow...
Fabien.
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From: Wlodzimierz ABX Skiba
Subject: Re: Bug in isosurface using pigment function?
Date: 27 Nov 2000 11:03:52
Message: <3a2285e8$1@news.povray.org>
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Fabien Mosen wrote in message <3A227FD2.280D7793@skynet.be>...
> Someone tried it a while ago. Using "object" pattern doesn't work,
> because of the "abrupt changes". Using "proximity" pattern works
> better, but is, as expected, awfully slow...
currently I'm trying with specialized patch
ABX
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