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Well, my original idea was precisely trying to recreate any object with
an isosurface using an object pigment. Seems that I'm not the first to
get the idea.
And I understand now why it doesn't work.
So still no easy non-uniform transformations. Sorry :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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