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From: user
Subject: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 03:42:26
Message: <3E3F7CFD.4020700@domain.invalid>
Well, here is a piece of my scene :

#version unofficial MegaPov 1.0;

#declare rad=off;
#declare radquality=0;
#declare r1 = seed(33);
#declare testcamera=on;
#declare odavid=off;
#declare dotrees=off;
#declare ocoureur=on;
#declare ovicki=off;


global_settings {

         motion_blur 10,10

         #if (rad)
                 #switch (radquality)
                 #case (1)
                     radiosity{
                       pretrace_start 0.08
                       pretrace_end   0.01
                       count 130
                       nearest_count 5
                       error_bound 0.3

                       recursion_limit 1
                       low_error_factor 0.5
                       gray_threshold 0.0
                       minimum_reuse 0.015
                       brightness 1.0
                       adc_bailout 0.01/2
                       normal on
                     }
                #break
                #case(0)
                 #warning "rad quality 0"
                     radiosity{
                       pretrace_start 0.08
                       pretrace_end   0.01
                       /*count 50
                       error_bound 0.5
                       recursion_limit 1*/
                    }
                #break
                #end
         #end



}

MegaPov give me a error message on "motion_blur 10,10" saying that 
motion_blur is an undeclared identifier. And I didn't found any 
motion_blur section in megapov's documentation.

So ?


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From: ABX
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 03:56:56
Message: <9hvu3vgoairvsgtsvd8trkbgt6b9i8h9be@4ax.com>
On Tue, 04 Feb 2003 09:42:37 +0100, use### [at] domaininvalid wrote:
> MegaPov give me a error message on "motion_blur 10,10" saying that 
> motion_blur is an undeclared identifier. And I didn't found any 
> motion_blur section in megapov's documentation.

MegaPOV 1.0 is a rewrite. Some features has to be ported again or has to be
rewritten using features introduced in POV-Ray 3.5 and considering notes from
previous (below 1.0) MegaPOV existence. Whole old MegaPOV took about 3 years.
MegaPOV rewrite was about 2 monts mostly concerned on setting up environment
for further development + collecting 3.5 compatible patches + manual. Next 1.1
version will surely have extended set of patches. But I'm not sure about
motion_blur patch.

ABX


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From: user
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 04:45:59
Message: <3E3F8BE1.9040600@domain.invalid>
> 
> MegaPOV 1.0 is a rewrite. Some features has to be ported again or has to be
> rewritten using features introduced in POV-Ray 3.5 and considering notes from
> previous (below 1.0) MegaPOV existence. Whole old MegaPOV took about 3 years.
> MegaPOV rewrite was about 2 monts mostly concerned on setting up environment
> for further development + collecting 3.5 compatible patches + manual. Next 1.1
> version will surely have extended set of patches. But I'm not sure about
> motion_blur patch.
> 
> ABX

It's a shame .....


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From: Christoph Hormann
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 04:55:27
Message: <3E3F8E0F.2A818F15@gmx.de>
use### [at] domaininvalid wrote:
> 
> It's a shame .....

You are free to add it yourself - both the old and the new megapov sources
are freely available.  

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______


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From: ABX
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 05:12:35
Message: <b64v3vg1aqf29umijfd29gdl9rsj4ornm1@4ax.com>
On Tue, 04 Feb 2003 10:46:09 +0100, use### [at] domaininvalid wrote:
> It's a shame .....

Yes, it's a shame that volounteers have limited time becouse of real life.<g>

ABX


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From: Benoit SERRA
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 07:34:23
Message: <3E3FB35A.8090307@nospam.free.fr>

> On Tue, 04 Feb 2003 10:46:09 +0100, use### [at] domaininvalid wrote:
> 
>>It's a shame .....
> 
> 
> Yes, it's a shame that volounteers have limited time becouse of real life.<g>
> 
> ABX

I understand why some features are unimplemented in megapov 1.0. But I 
think it's a shame that there is no documents about features removed 
from Megapov 1.0

BTW, i'm currently adding projects support on megapov


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From: ABX
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 07:43:25
Message: <18dv3vc20o06438hrs1c0qhniic0gq1183@4ax.com>
On Tue, 04 Feb 2003 13:34:34 +0100, Benoit SERRA <ben### [at] nospamfreefr>
wrote:
> I understand why some features are unimplemented in megapov 1.0. But I 
> think it's a shame that there is no documents about features removed 
> from Megapov 1.0

what's wrong with http://megapov.inetart.net/manual/news.html ?

> BTW, i'm currently adding projects support on megapov

what you mean ?

ABX


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From: user
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 09:01:47
Message: <3E3FC7D6.4010708@domain.invalid>

> On Tue, 04 Feb 2003 13:34:34 +0100, Benoit SERRA <ben### [at] nospamfreefr>
> wrote:
> 
>>I understand why some features are unimplemented in megapov 1.0. But I 
>>think it's a shame that there is no documents about features removed 
>>from Megapov 1.0
> 
> 
> what's wrong with http://megapov.inetart.net/manual/news.html ?
> 

There is not the lists of features on standby.

> 
>>BTW, i'm currently adding projects support on megapov
> 
> 
> what you mean ?

When you are editing a included file, render this file launch the render 
of the main file. That is for the first release. The goal of this 
project is to add a VC6 like project support on megapov.

> 
> ABX


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From: ABX
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 10:37:19
Message: <gjlv3v86lvbsnr4o4bdtmj0cvqmeamjrak@4ax.com>
On Tue, 04 Feb 2003 15:01:58 +0100, use### [at] domaininvalid wrote:
> > what's wrong with http://megapov.inetart.net/manual/news.html ?
>
> There is not the lists of features on standby.

But You have asked for document about "features removed from Megapov 1.0". All
notes about MegaPOV 1.0 stays clear it is a rewrite from clean 3.5 sources
which means _all_ features are removed (except those implemented in 3.5).
Nothing particular is 'on standby' list. Feature requests (like your), free
time, available 3.5 compatible patches and bugfixes - that's what defines such
list. You are free to help in your favorite way.

ABX


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From: Christoph Hormann
Subject: Re: No more motion blur on MegaPov 1.0 ?
Date: 4 Feb 2003 12:23:11
Message: <3E3FF6FE.CC36F1AA@gmx.de>
Benoit SERRA wrote:
> 
> I understand why some features are unimplemented in megapov 1.0. But I
> think it's a shame that there is no documents about features removed
> from Megapov 1.0

As ABX said there is nothing removed from MegaPOV.  If you are interested
in features from MegaPOV 0.x that are not in MegaPOV 1.0 for whatever
reason you should get the old MegaPOV source and documentation:
http://nathan.kopp.com/patched.htm

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______


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