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This little scene make WinMegaPOV 0.7 crash at the end of the
rendering. Any other transform within warp causes the crash also.
#version unofficial MegaPov 0.7;
#include "colors.inc"
camera {location <10,10,8> direction z*6 look_at <0,1,0>}
light_source {<50,40,30> White*2}
#declare Pig_Wood = pigment {
wood
color_map {[0 Black][1 White]}
warp {turbulence .1 scale 5}
}
sphere {<0,1,0>,1.7 pigment {Pig_Wood}}
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Fabien Mosen wrote:
>
> This little scene make WinMegaPOV 0.7 crash at the end of the
> rendering. Any other transform within warp causes the crash also.
>
> #version unofficial MegaPov 0.7;
>
> #include "colors.inc"
>
> camera {location <10,10,8> direction z*6 look_at <0,1,0>}
>
> light_source {<50,40,30> White*2}
>
> #declare Pig_Wood = pigment {
> wood
> color_map {[0 Black][1 White]}
> warp {turbulence .1 scale 5}
> }
>
> sphere {<0,1,0>,1.7 pigment {Pig_Wood}}
Crash is caused by attempt to release warp's transformation structure
memory twice. And memory is released twice due to incorrect warp copy
implementation:
transformation matrix is copied in the beginning of Copy_Warps function,
but thereafter warp structure is copied with memcpy, so this pointer to
its own transformation matrix is overwritten and will point to
transformation matrix from source and memory, which is allocated for new
copy transformation, is lost.
In order to correct this, transformation copy should be performed after
warp copy, i.e. lines
#ifdef TransformableWarpsPatch
New->Warp_Transform = Copy_Transform(Old->Warp_Transform);
#endif
should be after switch block in Copy_Warps.
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Vahur Krouverk wrote:
> Crash is caused by attempt to release warp's transformation structure
> memory twice. And memory is released twice due to incorrect warp copy
> implementation:
...
Nice ! One more squashed bug ! Thanks.
Mael, if you read this, I'll be immensely grateful if you included
that correction into your next MLPOV release :-)
Fabien.
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