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This little scene make WinMegaPOV 0.7 crash at the end of the
rendering. Any other transform within warp causes the crash also.
#version unofficial MegaPov 0.7;
#include "colors.inc"
camera {location <10,10,8> direction z*6 look_at <0,1,0>}
light_source {<50,40,30> White*2}
#declare Pig_Wood = pigment {
wood
color_map {[0 Black][1 White]}
warp {turbulence .1 scale 5}
}
sphere {<0,1,0>,1.7 pigment {Pig_Wood}}
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