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Hello!
I've updated my homepage and now it contains POVMan version 0.7. Key
features are as follows:
o Merged with MegaPov 0.7
o contains Bouf's ClothRay patch (program is still named POVMan, as I
couldn't decide, what will be most appropriate name for it... I gave
credit to Bouf where appropriate and I hope that such egocentrism by my
side does not hurt him very much ;-)
o Shading language could now be used for isosurface potential value
calculation. Before it was possible to use pigment, calculated by SL to
create isosurfaces, now SL compiler has specific shader iso_function,
which could calculate potential value. This isosurface calculation
shader has several limitations (only initialized variable is P, point
for which value is calculated and it is not reentrable i.e. user can not
call from such shader methods, which could execute shader again (e.g.
illuminance loops). Latter is for performance purposes)
o minor bug fixes and speed optimizations.
DL address is:
http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMAN2
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Vahur Krouverk wrote:
> DL address is:
> http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMAN2
In this address new version 0.71 is now available. This new version
contains some bug fixes:
o memory leak in pvbmp.c (affects Windows GUI version)
o crashes, when warp or shader's cellnoise was used. This crash was due
to memory access violation: Jerome Berger created NoiseTranslateFixPatch
and corrected uses of Hash1d, Hash2d and Hash3d macro in source files.
Unfortunately this macro was used in warps.c and shdrexec.c as well, but
not corrected (first due to later merge probably, second due to my
mistake). Now warps and cellnoise should work OK.
I've updated windows binaries and windows source code. Additionally I
created mini-archives for Windows and Unix, these contain only updated
source files.
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Vahur Krouverk wrote:
>
> Hello!
>
> I've updated my homepage and now it contains POVMan version 0.7.
Sorry, I just noted that I forgot to update documentation for new
version. Now it is up and ready for download. If someone uses v. 0.7,
then I recommend to download documentation, as it reflects changes in
POVMan and provides some new example scenes.
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