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1 Sep 2024 16:17:59 EDT (-0400)
  MegaPov + radiosity + layered textures (Message 1 to 5 of 5)  
From: Jérôme M  Berger
Subject: MegaPov + radiosity + layered textures
Date: 27 Dec 2000 09:05:08
Message: <3A49F711.D83B32C2@enst.fr>
I think there's a bug in megapov when using radiosity along with
layered textures: I tried to use a layered texture to put dirt on a
surface and the dirt was much brighter than the rest although it had the
same ambient (0) and diffuse. I seem to remember someone reporting a
similar problem and fixing it by increasing the max_trace_level but in
this case it didn't work (no difference at all with a max_trace_level of
200). Then I tried lowering the diffuse of the dirt and it actually
became *brighter*?!! (only the dirt, while when I raised the diffuse of
the dirt, the whole image became brighter, as I would expect)


-- 


* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Warp
Subject: Re: MegaPov + radiosity + layered textures
Date: 27 Dec 2000 12:20:22
Message: <3a4a24d6@news.povray.org>
Any (small) example scene?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: GrimDude
Subject: Re: MegaPov + radiosity + layered textures
Date: 28 Dec 2000 19:39:26
Message: <3a4bdd3e@news.povray.org>
I ran into this with layered textures upon a reflective surface, but I
assumed it was a more accurate method within MegaPov. I'm still not sure the
changes I made were appropriate.

Grim


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From: Jérôme M  Berger
Subject: Re: MegaPov + radiosity + layered textures
Date: 29 Dec 2000 05:20:07
Message: <3A4C6557.C7E404C5@enst.fr>
Warp wrote:
> 

>   Any (small) example scene?
> 

	My (big) irtc entry for contrast :) I'll try to reproduce the effect on
a slimmed down version as soon as I've finished the real thing...


-- 


* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: GrimDude
Subject: Re: MegaPov + radiosity + layered textures
Date: 30 Dec 2000 15:12:06
Message: <3a4e4196@news.povray.org>
Were you using a single finish statement, or more then one? I'm not sure
multiple finishes makes much sense. Anyway, that's where I had my problem. I
just layered pigments and used a single finish and normal, though I wanted
two different finishes and normals.

Grim


news:3A4C6557.C7E404C5@enst.fr...
Warp wrote:
>
>   Any (small) example scene?
>
My (big) irtc entry for contrast :) I'll try to reproduce the effect on
a slimmed down version as soon as I've finished the real thing...


--

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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