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I think there's a bug in megapov when using radiosity along with
layered textures: I tried to use a layered texture to put dirt on a
surface and the dirt was much brighter than the rest although it had the
same ambient (0) and diffuse. I seem to remember someone reporting a
similar problem and fixing it by increasing the max_trace_level but in
this case it didn't work (no difference at all with a max_trace_level of
200). Then I tried lowering the diffuse of the dirt and it actually
became *brighter*?!! (only the dirt, while when I raised the diffuse of
the dirt, the whole image became brighter, as I would expect)
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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